Hawaii prep world

Meal Prep Sunday

2015.03.10 07:00 whatstheworlddoing Meal Prep Sunday

/MealPrepSunday is a subreddit dedicated to meal prepping. This is a space to discuss all things about meal prepping. Whether you're looking to prep to save time, money, or to get in those gains, this is the place to ask questions, get answers, and share your meal preps with the world of Reddit! Happy prepping!
[link]


2016.12.13 12:39 whangadude Maps Without Hawaii

Maps with Hawaii missing
[link]


2010.02.05 02:24 DS9_fan Aloha and welcome to /r/Honolulu ~ E Komo Mai!

Aloha and welcome to /Honolulu, a place for anything local, like news, pics, sports, events or just stop by, talk story. It's not a place for stink eye or downvote menehunes.
[link]


2023.03.22 14:13 TrueselfCanada Level Up Your Cooking Skills With HelloFresh!

Level Up Your Cooking Skills With HelloFresh!
Work, video games, and the occasional gym session is what my daily routine looks like right now. The minute I log off at 5pm, I fire up the console to spend the next few hours unwinding playing video games.
Lately, I’ve gotten sick of my usual frozen pizza or Chinese food that I devour before getting back to killing the boss that’s giving me trouble this week. All my online friends find time for a good healthy meal every night, so why can’t I? I want to eat healthier, but I really don’t want to spend hours in front of my stove; after all, the only thing I can make are scrambled eggs.
A friend of mine suggested HelloFresh - a meal kit known for its convenience, quality, variety, and unbelievable price of $4.63 per serving with offer. Since they have a flexible subscription with the ability to pause, skip, or opt-out anytime, I knew I had nothing to lose.
After quickly signing up, I selected the Quick & Easy Plan for 2, four times a week (all the leftovers were the perfect size dinners for the other three days). Initially, I was a little intimidated when the box arrived, but I realized it was basically a cooking minigame and all I had to do was follow instructions. This was easy since HelloFresh sends a simple 6 step recipe card including images.
https://preview.redd.it/2ozh79b0japa1.png?width=1080&format=png&auto=webp&s=13ce89d9baee58c6bdcb2da54ac3ec60e6afd173
I picked the easiest dish I could find: Caramelized Onion Burgers with Garlic Aioli and Baked Cauliflower 'Frites'. It was ready in exactly 30 minutes (like the instructions said) and tasted even better than expected - I could not believe I cooked this from scratch. All the ingredients I needed were perfectly packed, there was minimal prep and zero food waste at the end of the day.
HelloFresh has 35+ new recipes every week to choose from, allowing me to explore the world’s cuisines and flavors. This meant I could never get bored eating the same food and I could level up my cooking skills along the way. Over the week I gave a few more of their recipes a try and became obsessed with the Easy Sweet-Chili Turkey and Veggie Stir-Fry with Crispy Shallots and the Chicken and Spinach Pasta with Cream Cheese.
If I knew dinner could be this easy, I would have signed up a long time ago. The healthy home-cooked meals from HelloFresh allow me to feel good about my diet — and since it only takes 30 minutes, I still get in plenty of hours of gaming. And soon, I’m hosting a video game night while cooking a HelloFresh meal for my friends.
HelloFresh has made me enjoy food again. It’s super convenient, affordable, and delicious! What more could you need?!
If you have a busy life or even want to spend more time focusing on your hobbies while enjoying a home-cooked meal, then HelloFresh is your solution. Give HelloFresh a try today with their 20 free meals!
The folks at HelloFresh are extending a special offer to our readers!
Follow this link to get up to 20 free meals + free shipping!
submitted by TrueselfCanada to u/TrueselfCanada [link] [comments]


2023.03.22 14:12 TrueselfCanada Level Up Your Cooking Skills With HelloFresh!

Level Up Your Cooking Skills With HelloFresh!
Work, video games, and the occasional gym session is what my daily routine looks like right now. The minute I log off at 5pm, I fire up the console to spend the next few hours unwinding playing video games.
Lately, I’ve gotten sick of my usual frozen pizza or Chinese food that I devour before getting back to killing the boss that’s giving me trouble this week. All my online friends find time for a good healthy meal every night, so why can’t I? I want to eat healthier, but I really don’t want to spend hours in front of my stove; after all, the only thing I can make are scrambled eggs.
A friend of mine suggested HelloFresh - a meal kit known for its convenience, quality, variety, and unbelievable price of $4.63 per serving with offer. Since they have a flexible subscription with the ability to pause, skip, or opt-out anytime, I knew I had nothing to lose.
After quickly signing up, I selected the Quick & Easy Plan for 2, four times a week (all the leftovers were the perfect size dinners for the other three days). Initially, I was a little intimidated when the box arrived, but I realized it was basically a cooking minigame and all I had to do was follow instructions. This was easy since HelloFresh sends a simple 6 step recipe card including images.
https://preview.redd.it/poc4phvriapa1.png?width=1080&format=png&auto=webp&s=4dc37252d977c7f29060a32425739d1119ef304d
I picked the easiest dish I could find: Caramelized Onion Burgers with Garlic Aioli and Baked Cauliflower 'Frites'. It was ready in exactly 30 minutes (like the instructions said) and tasted even better than expected - I could not believe I cooked this from scratch. All the ingredients I needed were perfectly packed, there was minimal prep and zero food waste at the end of the day.
HelloFresh has 35+ new recipes every week to choose from, allowing me to explore the world’s cuisines and flavors. This meant I could never get bored eating the same food and I could level up my cooking skills along the way. Over the week I gave a few more of their recipes a try and became obsessed with the Easy Sweet-Chili Turkey and Veggie Stir-Fry with Crispy Shallots and the Chicken and Spinach Pasta with Cream Cheese.
If I knew dinner could be this easy, I would have signed up a long time ago. The healthy home-cooked meals from HelloFresh allow me to feel good about my diet — and since it only takes 30 minutes, I still get in plenty of hours of gaming. And soon, I’m hosting a video game night while cooking a HelloFresh meal for my friends.
HelloFresh has made me enjoy food again. It’s super convenient, affordable, and delicious! What more could you need?!
If you have a busy life or even want to spend more time focusing on your hobbies while enjoying a home-cooked meal, then HelloFresh is your solution. Give HelloFresh a try today with their 20 free meals!
The folks at HelloFresh are extending a special offer to our readers!
Follow this link to get up to 20 free meals + free shipping!
submitted by TrueselfCanada to u/TrueselfCanada [link] [comments]


2023.03.22 14:11 TrueselfCanada Level Up Your Cooking Skills With HelloFresh!

Level Up Your Cooking Skills With HelloFresh!
Work, video games, and the occasional gym session is what my daily routine looks like right now. The minute I log off at 5pm, I fire up the console to spend the next few hours unwinding playing video games.
Lately, I’ve gotten sick of my usual frozen pizza or Chinese food that I devour before getting back to killing the boss that’s giving me trouble this week. All my online friends find time for a good healthy meal every night, so why can’t I? I want to eat healthier, but I really don’t want to spend hours in front of my stove; after all, the only thing I can make are scrambled eggs.
A friend of mine suggested HelloFresh - a meal kit known for its convenience, quality, variety, and unbelievable price of $4.63 per serving with offer. Since they have a flexible subscription with the ability to pause, skip, or opt-out anytime, I knew I had nothing to lose.
After quickly signing up, I selected the Quick & Easy Plan for 2, four times a week (all the leftovers were the perfect size dinners for the other three days). Initially, I was a little intimidated when the box arrived, but I realized it was basically a cooking minigame and all I had to do was follow instructions. This was easy since HelloFresh sends a simple 6 step recipe card including images.
https://preview.redd.it/nlok8y2hiapa1.png?width=1080&format=png&auto=webp&s=ae057bad8389f7a0c0c8367c8acb57ea1e0f982b
I picked the easiest dish I could find: Caramelized Onion Burgers with Garlic Aioli and Baked Cauliflower 'Frites'. It was ready in exactly 30 minutes (like the instructions said) and tasted even better than expected - I could not believe I cooked this from scratch. All the ingredients I needed were perfectly packed, there was minimal prep and zero food waste at the end of the day.
HelloFresh has 35+ new recipes every week to choose from, allowing me to explore the world’s cuisines and flavors. This meant I could never get bored eating the same food and I could level up my cooking skills along the way. Over the week I gave a few more of their recipes a try and became obsessed with the Easy Sweet-Chili Turkey and Veggie Stir-Fry with Crispy Shallots and the Chicken and Spinach Pasta with Cream Cheese.
If I knew dinner could be this easy, I would have signed up a long time ago. The healthy home-cooked meals from HelloFresh allow me to feel good about my diet — and since it only takes 30 minutes, I still get in plenty of hours of gaming. And soon, I’m hosting a video game night while cooking a HelloFresh meal for my friends.
HelloFresh has made me enjoy food again. It’s super convenient, affordable, and delicious! What more could you need?!
If you have a busy life or even want to spend more time focusing on your hobbies while enjoying a home-cooked meal, then HelloFresh is your solution. Give HelloFresh a try today with their 20 free meals!
The folks at HelloFresh are extending a special offer to our readers!
Follow this link to get up to 20 free meals + free shipping!
submitted by TrueselfCanada to u/TrueselfCanada [link] [comments]


2023.03.22 14:01 flemerpenmakerrd74 PayMeToDoYourHomework Review2023: Is it Legit, Reliable or Scam?

PayMeToDoYourHomework Review2023: Is it Legit, Reliable or Scam?
Welcome to PayMeToDoYourHomework.com, a website that provides students with a wide variety of services to help them get their homework done quickly and easily. PayMeToDoYourHomework.com offers a wide range of services for students facing homework-related issues, from simple solutions like taking a quiz or writing a paper to more complex tasks like test prep or completing assignments. With an array of payment options, quick turnaround times, and the ability to track progress and communicate with staff, students can find the help they need no matter where they are in their studies. Whether you're looking for help with a single assignment or a whole course, the company can provide you with the assistance you need.
https://preview.redd.it/vefiygtlgapa1.png?width=1440&format=png&auto=webp&s=20484e882ccf21cd5c113b8a05e6987218f114c9

Ordering Process

The ordering process at PayMeToDoYourHomework.com is straightforward and user-friendly. To get started, you must first create an account. You will be asked to provide your name, email, and a password. After that, you must select the service you desire and fill out the order form with the details of your order.
In the form, you will be asked to select the type of service, the quantity of pages, the paper format, the citation style, the deadline, and any additional instructions. You will also be able to add files for direct download if necessary. Once you have completed the order form, you will be redirected to the Payment page to complete the payment. You can choose a secure payment option such as PayPal, Credit Card or Apple Pay.
PayMeToDoYourHomework offers competitive pricing on its services. Prices start at $7.99 per page with a 10% discount if you order more than five pages. They also offer discounts based on the number of orders you place. For example, if you have placed five orders, you will get a 10% discount on the sixth order.
https://preview.redd.it/979kubmmgapa1.png?width=1440&format=png&auto=webp&s=5767667bec58ac736febed96f520abe4dedd3e68

Writers

At PayMeToDoYourHomework.com, we employ the most talented and experienced writers in the industry. Our writers have received the highest ratings from our customers and are highly educated professionals with years of experience. We hire only the best and most qualified writers, ensuring that every assignment is delivered with the highest level of professionalism, accuracy, and timeliness. Our writers have also passed our rigorous background checks and have been educated in all styles of writing, including MLA, APA, and Chicago. Additionally, they're equipped to handle assignments of all sizes and deadlines, ensuring that each and every client gets the best quality work they deserve.

Pros and Cons

Paymentodoyourhomework.com is an online service that offers help with homework, project management and college assignments. The website promises to provide experienced, knowledgeable and skilled tutors who are ready to help with all kinds of assignments and projects.
https://preview.redd.it/sgbrejangapa1.png?width=1440&format=png&auto=webp&s=923f7497b01493e35e3cedc90c8a51312b462898

The Pros

  1. Certified Tutors: Paymentodoyourhomework provides certified tutors who have experience in teaching college level work and who are knowledgeable in their field.
  2. Timely Assistance: Paymentodoyourhomework ensures that timely assistance is provided to the students.
  3. Affordable Prices: Paymentodoyourhomework offers affordable prices for its services.
  4. Live Feedback: Paymentodoyourhomework provides live feedback and corrections in order to ensure that the student’s work is going in the right direction.
  5. Multiple Payment Options: Paymentodoyourhomework allows students to make payment through multiple payment methods such as Paypal, credit / debit cards and bank transfers.

The Cons

  1. Limited Subjects: Paymentodoyourhomework only covers a limited number of subjects.
  2. Limited Availability: Paymentodoyourhomework does not have round the clock availability and does not offer night

Guarantees

Paymetodoyourhomework.com offers many guarantees to ensure customers receive high-quality services. Each homework assignment is plagiarism-free and checked to ensure it meets customer expectations. Customers are covered by a money-back guarantee which provides full refunds if unsatisfied with the results. They offer unlimited revisions and consultations to ensure customer satisfaction.
Confidentiality is also a priority for Paymetodoyourhomework.com. Customers' personal data is kept confidential. Only authorized personnel have access to customer information.
Paymetodoyourhomework.com also offers FAQs and sample papers on their website. The FAQ page answers all common questions customers may have about the services offered. Sample papers will help customers understand the quality of work they can expect to receive.
https://preview.redd.it/feq3jmyngapa1.png?width=1432&format=png&auto=webp&s=60664e1839cfa1dfe21cb3a18f14bd6274f5a3aa

Testimonials

Paymentodoyourhomework.com is an online service that provides academic help for students in their assignments and essays. It has been around since 2006, providing help to students from around the world, and it has earned a reputation for being reliable and efficient in helping students complete their assignments.
The online service has a variety of testimonials and reviews online, most of which come from satisfied customers. Some of the most common comments and reviews come from students who have used this service to complete their assignments and essays. Most of them said that they have had their assignments and essays completed perfectly, and they were satisfied with the help they had received. They also mentioned that they would definitely recommend the service to their friends and family.
The online service also has a very good reputation on various online websites. On Sitejabber and Trustpilot, it has a rating of 4.84 and 4.77 out of 5 stars, respectively. This shows that the online service is highly trusted and recommended by most customers.
Overall, Paymentodoyourhomework.com has earned a good reputation as an online service that helps students complete their assignments and essays. The reviews and testimonials from satisfied customers show that the service is reliable and efficient

Is Paymetodoyourhomework.com Legit?

Paymetodoyourhomework.com appears to be a legitimate website. It has an established presence on the internet and provides services that have been verified and trusted by users. Additionally, there are no reports of scams or fraudulent activities associated with this website. Therefore, we can conclude that Paymetodoyourhomework.com is a legit website.

Is Paymetodoyourhomework.com Reliable?

PaymentDoyourHomework.com is a reliable and trustworthy online service. They have provided quality services to many customers, and have a good reputation within the online community. Their commitment to customer satisfaction and quality of work is evident. Therefore, yes, PaymentDoyourHomework.com is reliable.

Is pay me to do your homework com a Scam?

Based on our research, it appears that Paymetodoyourhomework.com is most likely a scam. There have been multiple reports of customers not receiving the services they paid for, as well as numerous complaints of the website not being secure or trustworthy. We recommend avoiding this website as it appears to not be a reliable source.
https://preview.redd.it/6niphelogapa1.png?width=1440&format=png&auto=webp&s=925b8ef227b9bfa67854e8b93860004cb7ef2439

Is paymetodoyourhomework.com Safe?

Paymetodoyourhomework.com is a reliable and safe website to use for your academic needs. They employ strict security measures to protect your personal data and provide a secure transaction process. They also offer a money-back guarantee if you are not satisfied with their services. Therefore, you can trust Paymetodoyourhomework.com to be a safe and secure site to use.

Conclusion

In conclusion, Paymetodoyourhomework.com is an average service. It offers fast responses and accurate answers, but the quality of the solutions is lacking. The overall customer experience also leaves something to be desired. Nevertheless, its reasonable prices and the occasional discounts make Paymetodoyourhomework.com a viable option for students. The final verdict is that it is an average service—not great, but not terrible either.
submitted by flemerpenmakerrd74 to assignmenttt [link] [comments]


2023.03.22 13:38 Knight_Of_Stars The 5 newbie DM pitfalls

I wanted list all the pitfalls that I've seen new DMs run into or that I've made myself.
1.) "You guys can do anything you want." This one is probably the most common I've seen. Its a nightmare for DMs who haven't built up their improv skills and or world building yet. In 5e, we have this idea that the game should be as free as possible, but the problem is that leads to no structure and newer (or even older) DMs end having to prep much longer than normal.
2.) "Handing out magic items like candy". Magic items are cool, but the balance of 5e is not very good. The game was built around dungeon crawling and heroic fantasy where the player base has moved towards more narrative focused combat. This means its hard to be running the combats required to exhaust the players resources. Magic items complicate that by giving more resources.
3.) "I'm running the dark souls of DnD." Don't. Just Don't. I love Dark Souls, but dark souls is designed in a way where character death is a minor inconvience, not a massive plot shift and character development. There are other systems for meat grinder games where characters can be made in 3 minutes.
4.) "The wizard just flew over my puzzle" Magic is very strong in 5e. It gives great combat prowess, and the best utility in the entire game. "Yes or no" puzzles can be solved augury. "Bridge Puzzles" can be solved by fly, misty step, etc. This is ok! The player didn't bypass your puzzle they used their skills and abilities to find an alternative solution. While it may seem unsatisfying, its actually good game design. Bypassing challenges is a reward, not a punishment. There are also better ways design puzzles.
5.) "You guys just blast through my encounters" This one is hard for me, but in the end the DM is supposed to lose the combat. Not that you should be framing it that way. The DM wins if the players are having fun. Now the DM also needs to have fun, but becareful that your fun isn't from hurting the PCs or screwing them over. You'll fall i to the adverserial DM trap. Instead, relax, take it easy, chat with friends and have a good time. Good dnd stories happen when people are having fun in a great game, not when they are trying to tell an epic story.
Edit: Grammar and expanded some points.
submitted by Knight_Of_Stars to dndnext [link] [comments]


2023.03.22 13:34 RenanXIII Final Fantasy V Retrospective – The Best of Both Worlds

tldr: FFV is extremely good. Play it.
The middle child of the series’ 16-bit era, Final Fantasy V doesn’t share the same lofty legacy as its immediate predecessor and successor. Final Fantasy IV was a game-changer for the franchise and RPGs on a whole while Final Fantasy VI is still regularly considered one of the greatest games in the series and on the Super Nintendo, but audiences far too often neglect the big bridge between them. Final Fantasy V deserves to be held in the same regard and for good reason. V strikes a perfect balance between the gameplay heavy Job-based titles (I & III) and the denser, story-focused (II & IV) games in a way that neither IV nor VI accomplish.
Philosophically, Final Fantasy V combines the player-driven customization from the odd-numbered entries with the narrative and thematic ambitions of the even-numbered games, albeit not by design interestingly enough. In a 1992 developer interview from Famicom Tsuushin (now Famitsu), series creator and FFV director Hironobu Sakaguchi rejected the idea that V was an intentional culmination of what came before,
“Distilling the essence of Final Fantasy into a single game was not our intention. We created this new job ability system in order to carry forth and further iterate on the good ideas we had in FFIV. In that sense it was a distillation. But rather than summing up all of what Final Fantasy has been, it’s more that we simply wanted to give players a kind of fun they haven’t experienced yet. That doesn’t necessarily imply that we wanted to cut out the good parts from FFIV, though.”
In practice, V takes what works from previous games, but redefines everything to fit its own identity. The Job system has been heavily tweaked to offer greater customization options, while memorable character arcs and dramatic story beats tend to drive the plot forward over pure exploration: it’s the best of III and IV with none of the worst. The kind of “fun [players] haven’t experienced yet” means that everyone will go through the same motions more or less, but no two playthroughs need ever be alike: narrative linearity plays off mechanical flexibility. Even though FFV’s story moves in a fixed fashion like IV, players are afforded an incredible amount of freedom when it comes to building their party courtesy of the revised Job system. The end result is an RPG that will always feel fresh.
The gameplay variety in V is still genuinely impressive to this day. Parties are scaled back down to just four members, but everyone can learn any skill and fulfill any role with enough effort. Every party member starts as a Freelancer who can then be reclassed between 22 Jobs (26 in the GBA port). Party composition is less of a puzzle ala FFIII and treated instead like a proper character building system. Bartz, Lenna, Faris, and Galuf all begin as blank slates, but will very quickly fall into different gameplay roles based on how you choose to train each character. The lack of CP (Capacity Points) also means you can swap Jobs whenever you want.
Party members can actually learn and equip Job specific abilities in V. You can mix and match abilities with different Jobs, essentially creating hybrid classes suited to your gameplay interests. Make mages deal barehanded damage like Monks, Monks who attack eight times in a single turn with Rapid Fire, or singing Summoners whose summons and Bardsongs turn them into full-blown utility characters capable of dishing out heavy damage, restoring health, and changing the flow of battle with buffs & debuffs. Where FFIII encourages you to upgrade Jobs with each Crystal, V wants you to find the Jobs you like most and go wild having fun.
FFV is well designed enough where sticking with a single Job is perfectly viable, even if challenging. There’s no wrong way to play according to V’s Battle System Designer Akihiko Matsui,
“There’s so many different jobs, and we decided to make them all viable. Players are free to make any kind of party they want. Player A and Player B might have completely different parties, but ultimately any party can make it to the last boss. After players beat the game, I recommend trying a party that caters to your aesthetic sense.”
Character and Job levels are still separate like in III, but Jobs have had their level caps reduced from a flat 99 to between 1 and 7 depending on the class. Jobs start at Lv. 0 and level up by earning ABP (Ability Points) from completing battles. How much ABP a Job needs is determined by its current level. Lv. 0 Jobs typically only need 10 for their first level, while fully mastering a Job regularly requires hundreds. Since ABP is earned at a slower rate than EXP, ability progression is a gradually paced process. Early encounters will often only yield 1 ABP despite fighting a full team of enemies.
You’re better off relying on boss battles and mid- to late-game battles to master Jobs as enemies will drop more ABP the further you get into the game. You can grind, but simply following the story and getting the abilities you get by playing naturally saves a lot of time in the long run. It’s smarter to go with the flow than to grind for hours off low ABP encounters. At the same time, ability acquisition gives grinding its own rewarding loop and low ABP drops do mean that you can power-level Jobs without necessarily becoming overleveled. Either play style works just fine without completely curbing the difficulty curve.
Each Job level teaches the assigned party member a command, passive, or innate ability that can then be equipped on the Ability screen in the menu. While every Job learns a diverse enough set of abilities to keep them handy, the goal is ultimately to experiment and synergize your party with different abilities. Party members do not learn new spells or abilities by just leveling up, so you need to make use of Jobs to maintain a sense of permanent character progression. Most Jobs can only equip a single ability alongside their class command, while Freelancers have access to two ability slots and Mimes have three at the expense of needing to equip Attack and Items as proper abilities. Ability limits force you to approach Job combos strategically and carefully consider your party’s many options.
V’s Job variety is frankly nothing short of excellent. Job acquisition is fast-paced and you’ll have access to almost every Job before the halfway point. This gives you plenty of time to experiment and find the Jobs best suited to your preferred play style. V also strikes a healthy balance between Final Fantasy mainstays and creative additions that make the gameplay loop even more diverse. Freelancers learn no new abilities, but can equip anything and inherit innate abilities along with stat benefits from mastered Jobs. A perfect Freelancer can inherently dual wield weapons, spot traps in the level design, be able to sprint with B, and counter attacks automatically. A common goal for the endgame is mastering as many Jobs as possible to create the ultimate Freelancer.
The Wind Crystal unlocks the first set of Jobs. Knights can equip some of the best weapons and gear in the game, letting them function as a primary damage dealer and tank. Knights also automatically redirect attacks to themselves when allies are at low health and learn to two-hand Swords, Katanas, or Axes which inflict double damage at the expense of a Shield. Monks have a narrow equipment spread, but are cheap to outfits, always attack twice, counter enemies when struck, and deal heavy damage even without weapons. Their barehanded ability synergizes particularly well with mages, since it allows them to deal decent damage that circumvents their poor weapons spreads.
Thieves have the highest agility in the game, which often means they’ll move first in battle. They can Steal from enemies, later learning the ability Mug, which lets them deal damage while robbing baddies blind. Thieves can also comfortably flee from most encounters, spot hidden passages in the level design, and sprint inside of dungeons & towns by holding B. White Mages play a primarily supportive role by using White Magic to restore HP, heal status effects, and inflict status ailments. Spells are not learned and instead purchased from stores. Purchased spells do not have to be consumed by individual characters and instead apply to the whole party innately. Each Job Level improves the White Mage’s magic capabilities, which is consistent with all magic-based Jobs. Black Mages are squishier than White Mages, but compensate with powerful Black Magic. They play an offensive role, being able to take advantage of elemental weaknesses and status vulnerabilities.
Blue Mages are a new Job created for FF5. Blue Magic cannot be purchased at stores and must instead be learned during battle. Blue Mages learn an ability called Learning that, when equipped, teaches the party any Blue Magic spells enemies use on them. The one caveat is that the attack must connect for it to be learned. Not every attack can be learned, but several enemy spells are obscenely overpowered. Level 5 Death instakills any enemies with a level divisible by 5 and Aqua Breath deals heavy water damage to all enemies on-screen. Regular Blue Magic acquisition and a great spread of attacks makes the Blue Mage one of the most fun Jobs in FFV.
The Water Crystal unlocks five more Jobs once it shatters, with a sixth locked behind an optional dungeon in the final overworld. Time Mages are another new magic-based Job, but they inherit pre-existing magic from previous games. Spells like Haste, Slow, Comet, Float, Teleport, Return, and Meteor are all now considered Time Magic. In practice, Time Mages can use their wide variety of spells to comfortably deal damage, support the party, and debilitate enemies. Summoners can use a wide range of Summon Magic to fulfill different gameplay roles. Summons can deal elemental damage, heal, inflict buffs or debuffs, and the strongest wipe out most enemy encounters with relative ease. While some Summons can be bought at stores, most are tied to side quests and must be found by exploring the overworld & dungeons.
Red Mages can use low and mid tier White & Black Magic in the same ability slot. The best they can cast are -ra spells, but since the best -ga spells are locked off until closer to the end of the game, Red Mages end pulling their weight for quite a while before falling off. Mastering the Red Mage Job is a lengthy endeavor, but ultimately pays off by teaching Dualcast — a borderline overpowered ability that lets them cast two spells in a single turn. Pairing Dualcast with any type of high level magic is one of the best combos a mage could ask for.
Mystic Knights can buff their weapons with Black Magic or Holy via the Spellblade ability. Once enchanted, Mystic Knights combine magical damage with the regular physical capabilities to take advantage of elemental weaknesses or inflict status ailments without compromising attack power. They also automatically cast Shell on themselves at low health to increase their magical resistance. In the right hands and paired with abilities like Rapid Fire and Two-Handed, Mystic Knights end up extremely powerful. Berserkers are an especially unique Job in that they get no active command slots in exchange for dealing considerably buffed damage. While Berserkers can still equip an ability, they cannot be controlled in battle, which limits their overall utility. Berserkers have a great weapon spread, but they need to synergize with the rest of your party well enough to overcome their lack of command slots.
The Fire Crystal unlocks three Jobs right away and then two more once the party explores Black Chocobo Forest. Ninjas are strong, fast, and can dual wield weapons. The Throw command lets them toss items and elemental scrolls at enemies for extra damage, giving them great coverage in combat. Beastmasters can tame, catch, and control different monsters. Controlling a monster gives you full access to their commands. You can make them damage themselves to death or intentionally teach your party rare Blue Magic. Weakened monsters can also be captured and then released in battle, unleashing different attacks depending on the monster. Geomancers fight by altering the terrain with the command Gaia. Their attack types change based on the environment you’re fighting in, along with the character’s level, giving them an impressive amount of gameplay variety. Having a Geomancer in the party will also save you from falling into pit traps and nullify any damage tiles.
Bards make for fantastic utility characters thanks to their variety of Bardsongs. New songs are learned by speaking with NPCs and playing pianos in different towns (like a proper bard!) Singing can buff the party or damage groups of enemies. Songs like Requiem let you lay waste to undead monsters at the cost of 0 MP. Rangers are bow wielders, which means they can deal full damage from the back row. The Aim command increases their accuracy and overall damage, but unlike Rosa from FFIV, bows no longer need individual arrows as ammo. The main benefit to the Ranger class is its mastered ability Rapid Fire, which deals for weak attacks in one turn and pairs excellently with Monks, two-handers, or dual wielders.
The Earth Crystal unlocks the final four Jobs in the original release (sans Mime). Dancers are weaker than other Jobs comparatively, but get by thanks to their unique Dance ability and great access to accessories. Dancing triggers one of four random effects in battle, either confusing enemies, absorbing MP, absorbing HP, or dealing damage. They’re also the only class besides Freelancers who can innately equip Ribbons, which nullify all negative status effects. Dancers on a whole are reliant on equipment to be functional. Gear like Lamia’s Tiara and Red Slippers help raise the chances of Dancers dancing the Sword Dance, turning them into solid attackers. Dragoons are limited to spears and knives for weapons, but have a great equipment spread otherwise. Their abilities let them function as reliable damage dealers who can survive lengthy battles. Dragoons can Jump to temporarily avoid damage mid-air and attack enemies by landing. Lance also drains enemies MP and HP, which pairs well with Mages.
Samurai learn some of the best commands in the game while having access to powerful weapons and gear. With the right set ups, they can obliterate the difficulty curve. Mineuchi is basically a regular attack that sometimes paralyzes enemies. Zeningage lets you throw Gil to deal massive damage. The more Gil you have and the higher your level, the more damage is dealt. Shirahadori raises evasion, turning your party member into a dodge-tank, and Iainuki simply insta-kills most enemies at the cost of requiring two turns to use. Chemists are great support characters designed all around items. They can brew new concoctions mid-battle by mixing different ingredients to different effects. Your existing items can turn into an attack, heal your party, or temporarily buff everyone’s level. Chemists can also drink special potions that buff their stats, and restore more HP & MP by using Potions & Ethers than other Jobs.
The Mime Job can be unlocked by exploring Walse Tower underwater in the final overworld. Mimes are the core of the Job system condensed into a single Jon. They inherit some mastered abilities innate (not all), and have three ability slots that let you fully customize each party member. You can even remove commands like Attack and Items in favor of other abilities. Mimes can also mimic any move used by the previous party member at no MP cost and without consuming items. The Mime makes a great alternative to Freelancers, especially for magic-oriented characters.
Final Fantasy V Advance introduces four extra Jobs. Three of which are available as soon as you unlock all 12 Legendary Weapons and visit the Sealed Temple, with the last unlocked after defeating the Temple’s boss. Gladiators are powerful melee fighters with access to strong weapons and armor whose commands help them make short work of enemies. Oracles are the strongest magic-based Job in the game, but their main command Condemn has a chance of randomly healing enemies, so they’re not the most reliable beyond their stat benefits. Cannoneers can deal full damage from the back row and can combine ingredients together to make new items and the final Job Necromancer learns unique Dark Art spells from enemies like a Blue Mage with Blue Magic. Albeit fun to play with, the GBA Jobs enter the picture too late to actually have an effect on character building.
Overall, V’s Jobs are incredibly fun to play around with and offer a consistently rewarding gameplay loop that lasts the whole playthrough. The early game encourages you to diversify your party, the mid-game pushes you to mix & match dozens of different abilities, and the endgame rewards you for mastering Jobs by letting you customize Freelancers and Mimes into bonafide powerhouses. The Job system gives FFV an incredible gameplay flow that keeps combat and exploration fresh all the way to the credits.
V’s battles flow at a great pace. The ATB (Active Time Battle) system returns from FFIV, albeit with an on-screen bar for each party member that refills and signifies when they can make a move. Taking turns in real-time lends combat a sense of urgency and pressure, especially in boss fights. The difficulty curve is never so high where you’ll be overwhelmed by lightning fast enemies, but V tends to require more strategy and thought than IV on average — although mainly on a prep level. Battles challenge you to diversify your party’s abilities while rewarding you for experimenting with Jobs. Low EXP payout compared to previous games keeps parties from overleveling. The focus is on earning AP, learning abilities, and creating hybrid Jobs.
Enemies are vulnerable to a lot of different elements and status ailments across all types of magic and abilities. Trying with different spells and debuffs usually pays off. There are more status effects to contend with, with some particularly dangerous ones for the party. Old slowly lowers the affected character’s stats. Dischord halves the target’s level. Zombie turns a character against the rest of the party. Smart Job synergy lets you blitz through most random encounters, but you’ll often run into stronger enemies or packed parties that’ll keep you on your toes. It’s not uncommon to fight an army of weaker enemies battling alongside a considerably stronger monster. FFV doesn’t share I or III’s Vancian Magic system despite being a Job-based game, instead maintaining the MP system from FFII and FFIV. MP still needs to be managed to some extent since the best spells require quite a bit of MP to cast, especially Blue Magic.
Combat’s fast and sometimes frantic pace ends up mirroring the game’s overall progression. Final Fantasy V wastes no time opening up. The status quo is always changing and you unlock new Jobs surprisingly quickly. V cycles through three overworlds just like IV. They’re not as striking as Earth, Underworld, and Moon trio, but feel more cohesive. The game begins on the protagonist Bartz’s world, shifts to party member Galuf’s world, and ends in a merged overworlds that’s an amalgamation of both worlds. The story is fairly linear up until the last world where the game finally lets you explore at your leisure. Most of the final dungeons can even be done in any order, most of which are actually optional. V sports more methods of transportation than the average Final Fantasy and cycles through them often, trapping you in specific areas with unique restrictions.
You ride on a Chocobo, set sail on a ship led on a hydra, fly on a dragon’s back, sail a fire-powered boat, fly a Black Chocobo through the air, pilot an airship, and submerge a submarine underwater. The fact you’re always engaging with the overworld in a new way keeps progression fresh and reminds you that anything can change. Some towns disappear and you lose access to them over the course of the story. Multiple dungeons are one-time trips. There are actual consequences to in-game actions. Once you’re done with an overworld, you’re done. There’s no jumping between worlds like in IV. The world permanently changes and stays changed. The space you’re interacting with and how is always being altered. V isn’t the first Final Fantasy with real consequences, but it’s the first one where those consequences fundamentally reshape your experience beyond just locking away a few key areas.
Towns themselves are packed with colorful NPCs who do a good job at directing you. Ancillary dialogue often sets up later story beats or just fleshes out the world in small yet significant ways. V’s game-long side quests encourage you to talk with everyone and hunt the overworld for secret summons and optional dungeons. V’s towns are generally well designed with enough secrets to keep you exploring, but dungeons are the real star when it comes to level design. FFV’s dungeons aren’t as long as III or IV’s, but they’re a healthy length and set pieces are consistently memorable and engaging. There’s a good mix of traps, gimmicks, and environmental variety. Every dungeon feels creatively distinct.
The Ship Graveyard is an early standout, as you explore debris from ruined ships on open water, jumping from wreckage to wreckage. The Library of Ancients features a prominent bookcase maze. Bookshelves move around as you explore the library, opening up seemingly dead-ends and keeping your own navigation confused and claustrophobic. You have to walk into nooks to let the bookshelves collapse back in, creating new ways to traverse the room. The Phoenix Tower is a 30 floor gauntlet with no save points, you only have seven minutes to explore a sunken Walse Tower before you drown, and the Great Sea Trench is filled with damage tiles and pit traps.
The four Tablet dungeons do a great job at closing out FFV on a fight, with the Pyramid serving as a great introduction to the endgame. You only have three party members at this time, which makes things notably harder, but the dungeon itself is packed with different gimmicks. Branching paths lead to chests with monsters ready to ambush you. Sarcophagi that double as secret passages hiding mummies. Wall switches let you deactivate traps and unlock doors. Spike traps block your path and snakes jump out from walls to trigger battle on contact. Mecha Heads patrol the upper floors, and floor tiles that move around every few seconds drop you down to the floor below if you’re not quick enough. By the time you reach the Rift, you’re ready for everything the final dungeon has to toss at you.
V’s presentation really helps bring different set pieces to life and is a big step up from IV. Environments are rich with detail, playing with depth perceptive to add some welcome spatial depth to the level design and using unique effects that help foster atmosphere. Exdeath’s Castle is overflowing with thick fog, dark areas warp the visuals around you, and knee-deep water rushes through Istory Falls. The game’s spritework is nothing short of fantastic. Enemies are the best they’ve ever looked at this point, and each character has a unique battle sprite for every single Job — all of which play to your party members’ distinct personalities. FFV also sports one of Nobuo Uematsu’s most underrated soundtracks. Lenna’s theme is a beautiful song, Fate in Haze is a haunting dungeon tune, and Clash on the Big Bridge is one of the most blood-pumping battle themes in the series. The score has a wide musical range, and is as emotional as it is energetic and ambient.
The scope of Final Fantasy V’s story isn’t as emotionally charged as IV, but it’s no worse for wear. Hironobu Sakaguchi and Yoshinori Kitase worked on the story together, both leaving their own personality behind in V’s script,
“Sakaguchi was in charge of the overall plot, and because FFV was a relatively serious story, I wanted to be sure to inject spots with a little bit of comic relief and humor.” – Yoshinori Kitase, Scenario Writer The end result is a plot that knows when to be dramatic and when to cut loose a little. Final Fantasy V is just as comfortable letting Bartz and Faris share a tender moment at his parents’ grave as it is having the party’s main rival have a very tongue-in-cheek redemption right before the final battle. V is a Final Fantasy with a sense of humor and a sense of heart.
One particular point in the story’s favor is its modern English localization. While V’s original English translation on PSX left much to be desired (to say the least), the revised Game Boy Advance script plays to the story’s natural charm and stands out as a strong localization altogether. Characters joke around together and interact with each other often, playing off each other’s unique personality traits. Bartz is a few men short of a full crew, Leena is an all-loving princess, Faris is a headstrong pirate with a sensitive side, and Galuf & Krile are usually the game’s go-to when it comes to injecting some humor and pathos into the plot.
Character development is gradual in V, trading IV’s big beats for several smaller interactions amongst the cast that help flesh out their relationships, backstories, and motivations. By the end of the game, V’s party of four feels more defined than IV’s cast of a dozen. Little moments highlight their growth as opposed to life-changing events. Bartz and Galuf build a mutual respect for each other over their journey, and share a man-to-man drink in Regole. Lenna and Faris are two sisters torn apart at birth who reconnect throughout the game and mourn their father together. Krile gets to know the party and forms a bond with everyone before replacing Galuf. Bartz, Lenna, Faris, and Krile feel like a close-knit group of friends when all is said and done.
While the crux of FFV’s story is a fairly traditional “good versus evil” plot, the narrative is bolstered both by strong characterization and some light but tight theming. Nature is dying due to man’s abuse of natural resources. The four Crystals are sapped of their energy, draining the world of its elements. The wind will stop, the air will stagnate, the birds will fall from the heavens and drop dead as seas dry up and fires die out. The fact Exdeath is actually a tree can even be read as nature rejecting humanity and wiping the slate clean as a consequence. The story doesn’t really push the theme beyond the surface level, but that it’s present at all gives the plot a minor layer of depth.
Big gameplay moments to advance the story aren’t as frequent as IV, but they’re as impactful and V has more cutscenes in the grand scheme of things. The Battle at the Big Bridge throws constant enemies at you to build tension during a major turning point for the story. Gilgamesh interrupts a fight with an entirely different boss and superseding their battle theme with his own. Galuf’s death and final duel with Exdeath uses the battle system to emphasize Galuf’s sheer force of will. Exdeath peppers you with powerful attacks, but Galuf refuses to die even at 0 HP. You can feel Galuf’s determination and desperation translated through the gameplay loop as he survives Flare, Holy, and Meteor back to back to back. Watching him fight to the very last inch of his life justifies it when the party can’t help him with Curaga, Raise, Phoenix Downs, or Elixirs. Galuf’s death feels painfully earned narratively and mechanically.
Exdeath is a great villain, both in spite of and because of his outlandishly cartoonish malice. He’s outlandishly cartoonish, laughs maniacally, takes every opportunity to torment the party, and has no real ulterior motives beyond his evil. He’s chaos personified, which is perhaps fitting considering how FFV echoes FFI’s story in several respects. Exdeath also stands out for being an active antagonist whose role isn’t taken over by a last minute villain who was secretly pulling the strings all along. He’s nothing special in the greater context of Final Fantasy villains, but Exdeath serves V’s story well.
Between an incredibly charming story and a fantastic gameplay loop, Final Fantasy V is nothing short of one the best games in the series. It’s a perfect marriage of Final Fantasy’s two distinct styles, combining the character-driven storytelling from II & IV with the gameplay diversity of I & II while giving both halves of the experience enough depth to thrive. The story’s stakes are high, the cast is very likable, and the lighter tone gives the plot a strong identity without undermining its drama. The Job system offers an amazing amount of replay value and is freeform enough where there is no wrong way to play. Impressively memorable dungeon design and an ever-changing status quo lend the impression that you’re on a genuine adventure with real stakes. Addictive, endearing, and brimming with heart, Final Fantasy V is a near flawless RPG and one of Square’s finest 16-bit achievements.
Here's that same write-up with pretty pictures and links: https://goombastomp.com/final-fantasy-5-retrospective/
submitted by RenanXIII to FinalFantasy [link] [comments]


2023.03.22 13:22 Eaglenger Update Udemy Paid Courses for Free with Certificate For Wednesday, March 22, 2023

Courses for 22 March 2023
Note : Coupons might expire anytime, so enroll as soon as possible to get the courses for FREE.
GET MORE FREE ONLINE COURSES WITH CERTIFICATE – CLICK HERE
submitted by Eaglenger to Udemy [link] [comments]


2023.03.22 13:15 smartybrome Update Udemy Paid Courses for Free with Certificate For Wednesday, March 22, 2023

Courses for 22 March 2023

Note : Coupons might expire anytime, so enroll as soon as possible to get the courses for FREE.

GET MORE FREE ONLINE COURSES WITH CERTIFICATE – CLICK HERE
submitted by smartybrome to udemyfreeebies [link] [comments]


2023.03.22 13:15 smartybrome Update Udemy Paid Courses for Free with Certificate For Wednesday, March 22, 2023

Courses for 22 March 2023

Note : Coupons might expire anytime, so enroll as soon as possible to get the courses for FREE.

GET MORE FREE ONLINE COURSES WITH CERTIFICATE – CLICK HERE
submitted by smartybrome to udemyfreebies [link] [comments]


2023.03.22 12:07 ever_sticky_puppy How my first game got 700+ wishlists in its first 2 weeks on Steam - Announcement Postmortem

I’m a first-time solo game developer and I recently announced my prehistoric 4X strategy game, Folk Emerging, where players lead nomadic families through the Stone Age.
With no marketing experience, I had no reason to expect much from the announcement. I just hoped to scrape by with the bare minimum number of wishlists to justify spending the next year or two polishing the game.
Chris Zukowski has a great blog post about what to expect from launching a Steam page. The key point is that games with the potential to perform well will usually gather >150 wishlists in the first 2 weeks. If you get less, something is likely wrong.
I had no reason to expect that I’d surpass the 150 wishlist threshold, let alone gather 700+ wishlists in the first 2 weeks! It’s no viral hit, but certainly more than I hoped for.
This post outlines how I went about it, what worked, and what didn’t.

Prepping for the Announcement

Folk Emerging started off as a procedural map generator in November 2021, running in a janky, slow Python notebook. It evolved into a game and I switched to Unity in February 2022, but it was still a hobby project and progress was slow.
I initially thought it would be good to delay talking about the game until I had a playable demo to share. However, I spent most of my free time in 2022 banging my head against Unity and getting core systems working (e.g. tribes, individuals, foodwebs, cultures, shaders, UI, etc). By the end of the year, a quality demo still felt far away and I still hadn’t started marketing the game.
When I was laid-off in November 2022, I used the opportunity to switch to working full-time on this project for a couple of months. I finally decoupled the marketing from the demo, and prioritized getting out a Steam page. I should have done this way earlier.

Twitter
In December 2022, I joined Twitter (@CuriousDynamics), started networking with people in the industry, and sharing the first tidbits of the game with the world.
This proved very useful because it got me making screenshots, GIFs, and videos. It helped focus my gamedev efforts on the elements that would best help marketing (e.g. finalizing the art style, showing a variety of environments, clarifying the core gameplay loops).
I made sure to connect with other gamedevs in related genres, journalists who’d written about similar games, and others across the industry. I found friendly communities like #TurnBasedThursday and got a sense of which aspects of the game attracted the most/least attention.

Reddit
I refrained from sharing anything about the game on Reddit during this period, so that when it came time to announce, I would be able to post on the big gaming-related subreddits without breaking their rules (only 10% of your site-wide posts can be self-promo).
One common marketing tip is to make random unrelated posts (e.g. cat pictures) to “save up” for self-promo. I don’t have a cat and don’t enjoy posting just for the sake of it, so I’ve tried to find topics I’m actually interested in and post questions to the AskXYZ subreddits. For example, I’m curious about history / anthropology / biology, so I’ve been posting questions in communities like AskAnthropology and have learned a lot in the process.

Steam Page Assets
The top priority was making the Steam page assets (art, trailer, GIFs, descriptions), so I focused on polishing the UI and gameplay enough to be presentable. The fine folks over at the How To Market A Game discord gave very useful feedback — it’s a community every gamedev should check out! Also be sure to check out Chris Zukowski’s excellent free class on How To Make A Steam Page.
For the art, I worked with a professional artist, and we took our time to ensure the Steam capsules captured the vibe of the game.
For the “About this Game” section of the Steam page, I narrowed down 4 core elements of the gameplay, and made a GIF, custom section header, and paragraph for each one. GIF files can’t be too large on Steam, so I had to find a balance between GIF quality and file size.
In the text, I tried to speak directly to the player, focusing on thematically-significant action verbs, e.g. “Lead our ancestors”, “Grow your tribe”, “Honor Mother Nature”.
I spent weeks on the short description of the game, asking friends, family, and internet strangers for feedback. It’s tricky to establish genre, sell the hook(s), and make it exciting all in under 300 characters. The current version is #23, and will certainly keep evolving:
Lead nomadic families through the Stone Age in this turn-based 4X strategy game with deeply simulated characters, cultures, and ecosystems. Explore the wilderness, gather and trade resources, and stand your ground in tactical combat. Discover fire, medicine, language — and survive to tell the tale.
In terms of tags, I studied those used by games next to which I want my game to appear (e.g. on Steam’s “More Like This” widget). I fiddled with the order of the tags until I could see the desired reference games in my own “More Like This” section.

Trailer
For the trailer, I consumed most of Derek Lieu’s content on making video game trailers, and got some useful feedback from Derek himself on his Video Game Trailer Academy discord (as well as from my HTMAG buddies).
I ended up making two trailers: a longer one with more in-depth gameplay for the Steam page, and a shorter one optimized for social media with a mini-teaser montage at the start, as recommended by Derek.

Choosing an announce day
By February 2023, all the pieces were in place to launch the Steam page. I had gathered ~200 followers on Twitter, and I’d tried to make genuine personal connections wherever possible. In the week before the announcement, I reached out to many of them individually, asking if they would be open to retweeting the announcement. Most said yes!
I was keen to get going and planned to make the announcement on Friday Feb 24th, so a few days prior I posted a teaser, which quickly became my most engaged-with tweet up until then.
However, people more experienced than me strongly advised me to wait till the following Monday because 3 massive games were coming out that weekend. I felt silly because I’d already said it would be Friday, but I chose to take the advice and wait a couple more days.

Steam Page Launch Day

Twitter
I quietly put up the Steam page a day early just to make sure everything ran smoothly, and on Monday Feb 27th ~6AM EST, I made the announcement on Twitter and shared the page.
Announcement Tweet analytics: Impressions 13,956, Engagements 706, Detail expands 132, New followers 6, Profile visits 71, Link clicks 135.
Again, not viral but more than I hoped for. 135 link clicks seems decent for Twitter!
I made sure to follow up with everyone who retweeted my announcement, and I thanked them via DM, also offering to return the favor if they need support down the line.

Reddit
I made two Reddit posts, one on civ and one on gaming, which combined got ~150k views and led to ~81 visits to the Steam page.
I chose gaming (36M members) rather than pcmasterrace (7M) or pcgaming (3M) because of their larger community size and also because I got the (totally subjective) sense they tend to be a bit friendlier towards indies. I poked light-hearted fun at the “quit my job to make this game” trope to avoid some of the negative responses such posts can get, and it seemed to pay off :) That post got 213 upvotes, 77.7k views, and 88% upvote rate.
On civ, my post got 1.2k upvotes, 88.8k views, and 92% upvote rate. There are some important differences between the games but I do think certain Civilization players would enjoy Folk Emerging.
I messaged the Reddit mods before self-promoting in their communities, which seemed to help things go over well. Another thing that seemed to help (on both Reddit and Twitter) was responding to every comment I got, and trying to get a discussion going wherever possible. It bumped up my posts when their views would start to drop.

Press
I also posted a press release at Games Press. If you plan to do the same, just make sure you create your account in advance as it took almost a day to get processed, which I hadn't planned for! I got some help from people on the HTMAG discord (e.g. Jasmine) with the wording, as I’d never written a press release before.
A couple of websites wrote about the announcement:
Several other sites have also written about it since then, largely based on the press release it seems.
I emailed / messaged about a dozen journalists who’d written about similar games, as well as various streamers who play them, sharing the news about the announcement. I first made a general email template with a short GIF at the top, and I wrote a personalized intro for each person. I made sure to give some context about why I was reaching out to them (e.g. they’d reviewed a specific game similar to mine, or they were involved in a project I’m a fan of, etc). It didn’t lead to anything, but still, I’m happy to potentially be on some of their radars.

Misc
I also posted in self-promo channels on various discords, but with little to no effect.
The final thing I did was to add a Steam news event about the launch, just to make the page look more fleshed out. It caught me off-guard that Steam events require their own separate images (with different resolutions than the regular capsules) for events, so keep that in mind if doing it for the first time.

The First Two Weeks

Folk Emerging got 725 wishlists in its first 2 weeks. Here are some highlights, stats, and charts:
Image: Wishlist chart for the first 2 weeks
Image: Regional breakdown of wishlists
Image: Steam page impressions chart

Indie Sunday (Games)
I think my Indie Sunday reddit post accounts for ~270 visits to the Steam page (more visits than from the earlier 2 reddit posts, but less wishlists).
I went down the rabbit-hole of investigating the best time of day to post on Indie Sunday. I wanted to go beyond just the info found via tools like social-rise.com, because their recommendations are based on the timing of the top 1000 posts in a subreddit, without taking into account the distribution or total number of posts in each hour. If most posts in general happen at 1PM, then it might not be so meaningful to say that most top posts are at 1PM.
I was curious to dig deeper, so I did my own analysis using Reddit’s API. Here’s the data filtered for Indie Sunday Games posts (times are in UTC):
Image: timing of 250 Indie Sunday posts
Image: mean score by hour
Image: distribution of scores by hour
In the end I got posted mine at ~12PM (noon) UTC.

Next Steps

An exciting moment was when a legit publisher reached out to me, having seen the game on Steam, and expressed interest in exploring the possibility of working together!
Seeing a positive response from players and getting some attention from publishers has been a big confidence boost and suggests that the game has some potential. Which is a relief, because this is the game I want to make :)
I’m working on a demo, which I plan to have ready in a few months.
If you’re interested in the project or just want to connect, follow me on Twitter: @CuriousDynamics
If you have any questions or thoughts, I'd love to hear them and discuss!
submitted by ever_sticky_puppy to gamedev [link] [comments]


2023.03.22 11:27 ecom_loser Transitioning role to cloud from Onprem role

Folks,
I've been in IT since 2007 and on backup technology. i understand the infrastructure side of things well like servers, patching , database infra, storage OS and so on. I feel i have hit the ceiling in backup technology and want to transition into cloud and started with Azure.
I can grasp the azure architecture very well and can make sense of almost everything. If required to do an engineer role I see myself excelling in few monnths . Wat i lack is the exposure to the hands on real life scenarios. And the biggest fear i have is I have zero exposure to software development. i can write shell scripts and thats about it. I have ansible yaml exposure and i can pretty much modify templates etc. no chance i will be gvien an oppurtunity within the company as i am a single point of failure on the role i play now. I already do a client facing role but i want to move into arrchitect role.
the only way I see is lying though my resume and faking the exposure i never had. I am not shying away from learning.
can somoene guide where i can find real world scenarios ? i see this thread has good content are there any place else i can get scenarios to prep for the interview.
I am looking for wat an actual billing might come for an estate of 100 servers vs 1000 vs 5000 etc. i understand each case is unique but with no access to real world i need to be convincing with specifs.
Thanks for any comments in advace.
submitted by ecom_loser to AZURE [link] [comments]


2023.03.22 11:27 Raptor013 [OC] New World Order - Chapter Twenty One

The latest Chapter for the on going story, New World Order is now available for everyone's viewing. It can also be found at https://www.fanfiction.net/s/13535599/21/New-World-Order

‘Did you really have to threaten to open fire on one of your fellow countrymen?’ I hear Jensen ask via an overhead speaker.
“Jensen,” I start, wincing slightly as I readjust my position in the makeshift bed, I had been forced into despite my many protests, “I don’t make threats. If I say I’m going to do something, I’ll make it happen.”
‘That doesn’t help,’ Jensen replies, ‘It also doesn’t help that you delivered that statement to an Enlisted Officer.’
“He’s lucky that’s all I did,” I reply, “Mark was a self-entitled bully back when we were at school. And his attitude certainly hasn’t improved based on our brief encounter the other day.”
‘They’ve lodged an official complaint,’ Jensen states, ‘Apparently they want know why a Nazi flagged ship entered the harbour, threatened the Coast Guard and then simply sailed off.’
“They don’t want to know anything about the attempted air raid, or the battle just off the coast that repelled that air raid?” I ask.
‘There is no mention anywhere in their complaint of seeing any aircraft above the harbour,’ Jensen replies, ‘Although they are also wanting to know about the mystery figure they spotted skating around one of the islands in the harbour.’
“Out of interest,” I ask, “Has anyone from the Chinese Government made a statement about this?”
‘Not officially,’ Jensen answers, ‘Although there have been some back-channel discussions. From what they have disclosed to us, they did witness the air raid and the defensive actions your fleet took. As to their inaction. They were unable to verify our warning to them in time to be able to raise the warning with their boats.’
“That entire engagement lasted almost two hours,” I say shaking my head in disbelief, “If they want answers, I’ll answer them if they can tell me why their only response was to send a single Coast Guard cutter out to investigate.”
‘As I said,’ Jensen begins, ‘They make no mention of seeing any of this in their complaint.’
“Then they are either covering it up, are incompetent or both,” I state, “The lack of action from the Chinese ships that were in the harbour can probably be explained as not wanting to start an International Incident. But I’m not buying the story that no one else saw what was going on that morning.”
‘It certainly does seem that someone is trying to cover this up,’ Jensen agrees, ‘However, without a full investigation into what happened, it’s your word against theirs. And being as you withdrew from the area almost as soon as the battle was over you can see why it doesn’t look good.’
“They’ll have a hard time explaining away all the evidence from the battlefield,” I say, “The boys at the lab are going to be busy for a while documenting everything.”
‘What evidence?’ Jensen asks.
“Well aside from numerous parts from the aircraft that attacked Darwin,” I begin, “The reason I withdrew as fast as I could was, we were able to recover one of the enemy boats.”
‘Have you learned anything about how they work?’ Jensen asks.
“I haven’t been aboard,” I admit, “I’ve been confined to bedrest for the last week.”
‘Its not like you to follow doctors’ orders,’ Jensen comments, ‘You normally ignore most medical advice.’
“What doctor?” I ask, “I still have to be given the all clear from the medical team once we get back to Midway.”
‘Sounds serious,’ Jensen replies, ‘What happened?’
“A concussion of some sort and what I believe to be at least two broken ribs,” I answer, “The ship came under direct attack and Eugen was forced to make some rapid course changes, which sent me bouncing through a hatchway on my way to the deck.”
‘So how long until you reach Midway?’ Jensen inquires.
“Probably two weeks at best guess,” I reply, “Between the slow speed we need to maintain due to having a heavily damaged ship under tow and the rough weather down here it’s making for a slow return voyage.”
‘Well keep in briefed,’ Jensen comments before I hear the audible click as the phone connection ends.
**
As the skies slowly began to illuminate marking the start of another day, I found myself out on deck during one of the rare moments I had been allowed to leave my quarters.
In the distance the outline of the main laboratory building came into view as Eugen skilfully navigating her ship around the atoll towards the area reserved for offshore mooring of large ships that visited Midway.
As the ship rounded the western most edge of the atoll, the details of the upgrades the team had been working on became apparent. The barge which had been used to transport the huge generator from Darwin had been beached not far from the main power station.
Another larger building had also started to take shape not far from the main laboratories although its purpose was lost on me given the last reports, I had read indicated that we were only using around sixty percent of the facilities storage and research spaces and under forty percent of the living areas.
“It would seem that the team has been busy in our absence,” I comment aloud.
As I say this the rising sun clears the top of the main building, bathing the waters around the atoll in light. Taking in the sight I spy Bogue’s ship moored in the distance. My gaze is soon captured however as in the growing light across the waves a pair of large, heavily armed gun boats lay at anchor.
As Eugen slows her ship and in the near distance I hear the rattle of numerous anchor chains, I take in the details of the closest ship. From the stern flag post a white flag with a red pattern hangs limp in the still morning.
As I scan across the length of the ship, I take note of the numerous sets of gun turrets spread along the length of the main deck from just below the bridge structure running back to just ahead of the number four main battery.
My attention however is soon drawn away to the second of the gun boats, this ship despite from the distance appearing to be slightly smaller in size projected more fear despite fact that like the other ships anchored around the atoll was simply floating at anchor in the low morning swells.
I put the additional sense of projected fear down to the fact that the entire ship appeared to be painted in a flat black paint from the waterline all the way to the very top of the super structure. The only hint of another colour was the flag hanging from the stern post.
**
“Do you have any lingering effects from the hit to your head?” the doctor asks.
“No,” I reply with a shake of my head, “The headaches cleared up about three days after. The burly vision and ringing in my ears cleared up around the same time.”
“Well,” the doctor says turning off the torch he had been using a moment before, “I’d say you have a minor concussion. But if you aren’t suffering any of the after effects now, you should be fine to return to your regular duties. As for your ribs.” He continues turning to a scan pinned to a light board on the wall. “They are healing well. But you definitely broke two. There’s not much else we can do to speed up your recovery there. Just take it easy.”
“That’s easier said than done,” I retort sarcastically.
“Yes,” the doctor agrees, “You do have a habit of being right where the action is.”
“Speaking of action,” I say changing the subject, “What have I missed here?”
“A lot,” the doctor admits, “However the Professor said he’ll brief you once we were finished here.”
**
Five minutes later, after the doctor signed off on my medical reports, I enter the main research room to find the Professor sitting in front of his usual multi monitor setup rapidly scrolling through an endless stream of what appeared to be computer code from a distance. “Pull up a chair Nathan,” he says, “We’ve got a lot to discuss.”
“It would seem so,” I answer remaining standing a short distance away next to a table littered with pages of reports. “Can we begin with an update from the Global Explorer. Surely Jim has reported in by now?”
“He sent a pair of video data folders yesterday,” Professor Strickland answers, “Two separate files he says are from two different locations. He labelled them with the co-ordinates.”
“Anything interesting in the videos?” I ask.
“Plenty if you’re interest lies in the contour of the ocean floor,” Strickland answers with a slight chuckle, “But aside from that. Nothing of importance. I still don’t know why you sent him to either of those locations.”
“Because I needed to confirm a theory,” I reply, “Both of those sites he checked out are where the wrecks of the Akagi and Kaga were found.”
“And that proves a theory?” Strickland asks.
“It certainly lends a lot of support to my theory,” I reply, “Whoever is behind the attacks out at sea has been testing us. Well testing our military at the very least. So far, they’ve employed tactics from our history against us, and are using weapons from our past against us as well.”
“To what end though?” Strickland asks, “None of that makes any sense.”
“I agree,” I say, “But look carefully at what we know. Pearl Harbour was attacked in very similar fashion to how the Japanese did at the start of the Pacific War. And what do we find floating in the middle of the Pacific Ocean but a ship that matches perfectly to one of the very ships that was involved in the original battle. A ship that by rights should be on the bottom of the Pacific a couple of hundred nautical miles away from this atoll.”
“But we still don’t know the who or the what,” Strickland insists, “We also don’t know how far this goes?”
“I think we can safely say it goes as far as every ocean on the planet,” I reply, “I’m certainly no expert when it comes to warfare. But whoever is behind this is playing for keeps. They’ve already openly attacked at American Naval Base, a British Fleet out at sea and conducted two Air Raids on major ports in Australia. Plus, there’s enough evidence to believe they ambushed an American Fleet as well.”
“So, your theory is that we are at war with an unknown enemy?” Strickland presses.
“Yes,” I answer, “So far though. I believe they have only been testing our abilities. Otherwise, this would be on every news network around the globe. Right now, the only reason we know anything is through sheer luck.”
“It would seem that you are not alone in thinking that,” Strickland admits, “One of our newest arrivals is of the same opinion.”
“Yes,” I begin, “I meant to ask earlier about the two ships anchored off the atoll. Care to fill me in on that?”
“Do you remember the briefing before you left,” Strickland says, “Where we covered our theory on what those cubes we keep finding are.”
“I remember,” I reply, “The theory is that they contain data of some sort. Only the scanners could not complete the scans due to overheating.”
“The new generator solved that problem,” Strickland announces proudly, “With the extra power, we were able to stabilize the power supply and run additional cooling. We’ve also been able to read quite a few of those cubes now. We found a few of them to be blank however.”
“Blank?” I ask.
“Yes,” Strickland confirms, “Blank. Nothing on them at all. So, one of the junior programmers wondered what would happen if we tried to load data into a cube.”
“What sort of data?” I ask in a worried tone.
“It started off simple,” Strickland admits, “The team transferred about a dozen different ship designs into a couple of cubes. Then transferred data about various types of weapon systems, radars, tactical data from reports that we obtained from Jensen.”
“Does Jensen know about that?” I ask.
“He said it was okay,” Strickland answers, “He said most of the reports were public knowledge already and those that weren’t, were not subject to any privacy laws.”
“Okay, so now we have a bunch of cubes that contain technical and tactical data,” I say, “How does any of that equal two ships anchored off shore?”
“We subjected some of them to a large electrical charge,” Strickland answers simply.
“You didn’t,” I say feeling the colour drain from my face at the prospect.
“We sure did,” Strickland admits, “In fact your timing is perfect. Our first arrival from those experiments has just arrived.”
Turning towards the door, I notice a tall woman with long brown hair step through the open door to the lab. As she makes her way towards us a feeling of familiarity hits me. Everything about her appearance feels oddly like someone I had met before. From the prominent fox-like ears, numerous tails lazily waving behind her, even the style in how she wore her hair.
Then it hit me. Aside from the lighter shade of colour in her hair and the more modest choice of clothing, she nearly was identical in appearance to Akagi. Someone who for the last several weeks had barely been out of my presence as she had insisted on making certain I had remained in the makeshift medical bay to recover from the injuries I had sustained during the battle.
“Please forgive my lateness, Professor,” she says in a voice that despite its calm nature, hints that should the occasion require, could dominate the room. “I lost track of the time studying the history papers you gave me.”
“No need for apologies,” Strickland replies, “I was just briefing the Captain on the latest progress the research team had been making.”
Turning to me, “Allow me to introduce our senior Captain, Nathan Harrison. He oversees our research ships and is one of the teams leading theoretical researchers.” Strickland announces, “Nathan, this is Amagi. Her presence here is the result of one of the experiments I mentioned a moment ago.”
“A pleasure to meet you,” I say with a smile.
“The Professor has spoken of you often,” Amagi says, “He mentioned that you lead from the front and take a very hands-on approach to the projects you oversee.”
“I certainly try to keep myself busy,” I reply, “Being able to have full control of the ship certainly makes the research side of my job easier given I have a greater control over the variables.”
Amagi nods silently in agreement.
“Would I be correct in assuming that the larger of the two cruisers anchored off shore is yours?” I enquire.
“You assume correctly,” Amagi replies, “Are you familiar with Japanese Naval History, Captain?”
“I have a very limited knowledge when it comes to naval history or even tactics for that matter,” I admit, “However I’m certainly learning a lot recently given the events of the past several months.”
“From how the Professor explained my arrival here and the arrival of the other members of the fleet,” Amagi explains, “It would seem that the cubes used in my creation have taken the form from my original design.”
“Your original design?” I ask.
“My ship was original designed to be a battle cruiser, before an attempted conversion to an aircraft carrier was halted due to my hull being badly damaged,” Amagi replies.
Before I can reply, the phone on the table beside the Professor buzzes. Picking it up, the Professor listens in silence before speaking, “We’ll be over in the minute.”
“Problem?” I ask seeing the worried look on the Professors face.
“Maybe,’ he replies, “The radio guys are picking up a radio call from the Global Explorer. They say it sounds like a distress call.”
**
Crossing the room to where one of the team’s radio operators was listening closely through a headset. As we approached, he held up a hand to prevent any of us from speaking. After a brief pause, he removed the headset and turned to face us. “I have cleaned up the recording as much as possible. But there is a lot of static.”
“Play it,” Strickland says.
‘Glo..l Explorer .. Midway. Encount.. hostile ….. Attack.. Sink… Host… head… fo. Mi..ay. Se..nt..n hour. No..h w.st. R.n’
Sharing a look with the Professor as I mentally replayed the message in my head filling it the blanks with the most logical word. As I realized the full message my eyes widened in shock. Going to the nearest computer and sliding the operator out of the way, I rapidly log into the facility’s secure server.
As the opening page loads on the monitor, I take note of the spinning icon in the lower left corner of the screen. Double clicking on the icon, my worst fears are confirmed. “The Global Explorer is dumping its logs onto the server,” I report.
“What does that mean?” I hear Amagi ask in confusion.
“It’s the last action taken before abandoning ship,” I reply, “It’s either manually activated by one of the senior crew before they leave the bridge, or automatically triggered if the ships internal sensors detect multiple compartments flooding.”
“Any chance that it’s a false alarm?” the Professor asks.
“None,” I reply, scrolling through the data logs, barely giving them time to finish loading before moving to the next. “I don’t know what happened out there. But the engine room temperature spiked to over a thousand degrees before dropping down to eleven. Both the forward cargo compartment and rear loading deck compartment sensors are indicating flooding. And the trim sensors are showing a forty-degree list to starboard.”
Looking away from the computer and taking a deep breath to compose my thoughts, “That and the radio message,” I say, “It was definitely Jim. He clearly said hostile and attack and that whoever they were, are headed this way.”
**
Standing in the conference room fifteen minutes later, the realization that with the apparent loss of the Global Explorer and the loss of the Intrepid and the very real possibility of a hostile enemy closing in on Midway, the team stationed here had lost both main pre-planned escape options we had prepared for in situations that required the rapid evacuation of the atoll.
Behind me I hear various people entering the conference room and taking a seat. As the scrapping of chairs being moved dies down, I turn to face those gathered. Before I can speak, a couple of late arrivals step in through the open door.
The final member of this group is a young woman with short, light peach coloured hair. Who on seeing me, turned away from the group and ran straight for me. On reaching me she wrapped both arms around me drawing me into a tight embrace.
“I see you’ve met Roon,” I hear the Professor call from the doorway as he enters the room.
“So it would seem,” I struggle to reply, “I take it she is the second result of your experiments,” I add.
“Yes,” Strickland replies joining me at the front of the room, “It would seem that she’s a hugger.”
“Would it be possible to have my body back please?” I ask.
Slowly releasing me, Roon steps back, before silently re-joining the others seated in the room.
“I think she likes you,” The Professor comments.
“What makes you say that?” I ask gently feeling my ribs which feel like they are on fire.
“The fact she followed your request,” Strickland answers, “You’re the first who’s been able to get through to her.”
“That’s great,” I mutter sarcastically, “We just need to work on her introductions then. I swear she just re-broke my ribs.”
“If its any consolation,” Strickland begins, “Her combat prowess is second to none based on what little we’ve learned to date.”
Shaking me head in quiet disbelief at the Professor’s continued unyielding push for results rather than showing any concern for how those results were obtained. I scanned the room to find that everyone was looking in my direction.
Everyone save for Akagi. Who was staring through narrowed eyes towards Roon sitting a few rows away.
Clearing my throat, “As some of you may already know. We have received a warning of a possible hostile enemy that is heading straight for us,” I explain, “To those of you who are in senior positions. I need you to wind up any work your departments are working on. And execute our evacuation protocols.”
“Where are we going?” someone from the back of the room calls out.
“The team will evacuate towards Hawaii,” I reply, “There they will either report in to the Navy Yard. Or if advised carry on to the main land.”
As I finish this brief explanation. Over half of those gathered, stand up and walk out to begin the evacuation. As the door closes behind the last of them Professor Strickland speaks up, “Do you really intend to run?”
Looking across at the Professor I reply, “I intend for you and the others to run. In case the rest of us fail to stop the enemy from reaching Midway.”
submitted by Raptor013 to AzureLane [link] [comments]


2023.03.22 11:21 SanguineClockwork [Online][Roll20/Discord][5thEd][$20/Session][Friday] 7-10 PM CST. Fight against a Prophecy of death in a homebrew world!

Ryadar is a land under a shadow so long it's people scarce remember it. A poem, a children's song, known as the Sverthasenna, has been popular in all of Ryadar for generations. Few people give it any mind, a set of words children chant as they play, a nursery rhyme mothers sing to their babies, lines on old parchment. But behind the rhyme is truth, a prophecy long-written. Unfortunately, the Rulers and Nations of Ryadar have no time for prophecy. Bryndale is caught in a prolonged war of succession, Ironcast faces relentless rebellions from the native Kol-Born folk of Anvinter Island, Bailiwick strengthens it's borders as Kenneschtein sharpens it's blades, eyeing eachother across a mutual border as thin as the line on a map. Belkema hunts a seemingly endless stream of pirates from the Brigand Isles, and Eld Anor, as always, simply acts as though it is above it all. None of the powers of Ryadar see the signs, but somebody must.
The children of Svertha, Goddess of Blood, are stirring.
GAME INFO First Session is free. Level 3 start. Official content is available (the majority is shared on the game's DnDBeyond, so don't worry if you don't have books). Homebrew content available on request. (I will review external homebrew, or make it myself if you have an idea that just needs stats to go with it!) Sessions are 3 hours, with a 10 minute break in the middle. (Bio break, smoke if you got 'em, etc.) We use Discord for voice, Roll20 for a Virtual Table Top, and DnDBeyond for Character Sheets. We have a World Anvil wiki with information on the homebrew setting, Ryadar! MEET THE DM My name is Tyler. I have been playing D&D since 3.5, and started DMing my own campaign before I even finished playing my first one! I live and breathe TTRPGs, and D&D in particular. It is not uncommon for me to spend days at a time doing nothing but sleeping, eating, gaming, and prepping for the next game, or building new worlds to play in!
WHY PAY? Pay for Play games are stable, reliable, and you often get a DM willing to go that extra mile. I am available to my players for questions or help any time (As long as I am not asleep or running another game). My mother always told me "The key to happiness is to find something you love, then find a way to make money from it" so here we are!
Post on here or DM me if you are interested!
submitted by SanguineClockwork to lfgpremium [link] [comments]


2023.03.22 11:07 Vault_theory_2 Fallout_timeline_headcanon (I don't know where to put this headcanon on reddit and thanks for getting my other account banned from reddit) (Fix it thank you for your feedback)

1945 -1969

World war 3 starts in result of the transistor be destroyed or never invended. this also includes other inventions, laws, business, history information, music being destroyed and people being born and the usa as a whole.

The usa broke up in to parts:

Us states or union states:
CT, DC, DE, MA, MD, ME, NH, NJ, NY, PA, RI, VT, WV

Freedom states:
IA, IL, IN, KS, KY, MI, MN, MO, NE, OH, OK,

Confederate states:
AL, AR, FL, GA , LA, MS, NC, SC, TN, VA

Independent states:
AK, AZ, CA?, CO, HI, ID, MT, ND?, NM, NV OR?, SD?, TX?, WA?, WY

allies between states are unknown and independent states are on there own.

Confederate has taken over human side of the enclave. Why enclave is asking where the vault is so it can be invaded ending the union us and anyone that is not under this enclave. that is because all vaults are under the us flag or people that want the us to be put back together.
So Confederate is now known as the enclave

China is allies with Confederate so thay can get a procentage of oil in Alaska. The Chinese you see in the us are mercenaries.
It thay did start the nuclear war in 2077 the capital in D.C. would be gone and they would not stop at Alaska they would of keep going through Washington, Oregon and California and maybe Hawaii.
They would have navy ships and a lot of solders to invade the west side of the us but they didn't even touch wa, or, ca it look like that didn't have there navy and soldiers anymore which explains there had to be a nuclear war before October 23 2077.

The us won the Sino-American War in 2076 the Confederate didn't like that and wanted Alaska oil. or maybe didn't want to lose again ? and so thay started making a nuclear steady with China probably giving more oil percentage to join the war so when October 23 2077 came thay where ready ending the last remaining us within two hours and so the fallout universe begans.

Zax computer in Washington DC ravin rock was built to help put the country back together.

If the us loss this war thay would go to space and find a new home.
The vaults where a back up plan if space was a no go. Apparently thay found out that there where spys in vault tec which made The mystery stranger and if the vault where used the mystery stranger would hide within the vault to keep it running right and if the vault dwellers left the vault he or she would keep them safe at all costs.

In the event that the vaults need to be used all vault tests will be stop except under the circumstances of vaults built around that test will continue either a couple of months or a couple of years. The us made it if the us loses the war the vault dwellers from all vaults will be the backup of the us. one vault dweller will be sworn in as president of the us and another will be sworn in as vice president and so on.

It is also believe that California was neutral after the great war until the explosion of the oil rig in fallout 2.

October 23 2077 means the great civil war or the us 2nd civil war.

Vault tec was probably created a couple of years after ww3 also applying there was a war before October 23 2077 and that the green country lodge bunker was upgrade by vault tec.

Also there mite be evidence that vault tec builds some vaults under ground to the surface ?

Confederate spys entered vaults to sabotage the vaults or turn the tests back on.

Fev virus was made to help get rid of radiation and it also has side effects that includes mutations. Also fev is air, water, ground and any where radiation is it also probably there.
And thay mite of also put 75% in nuclear bombs.

Brother hood of steel democrats ? or maybe Republicans ?

Enclave Republicans ? or maybe democrats ?

The brothers hood of steel from fallout 3 is the last remaining democrats or Republicans from California also brother hood of steel mission is to not let civil war or any war happen again in the us. also fallout 3 brother hood of steel outcast is from Washington DC or wherever fallout 3 take place.

Canada is temporary annex in two places one over washington to Alaska and the other over North Dakota to Alaska.

Also Mexico was nuke or bombed by whatever part of the us thay attack.

Also Mexico and south America are dieing or dead because of the new different creature released or made in the wasteland and the deathclaws where created by the Confederate releasing by accident or on the battlefield. the us created the scorchbeast to encounter this.
South America has no power armor no vaults only regular bunkers.

In fallout 3 dlc mothership zeta the laser beam that hits earth is probably the glowing sea ground zero in fallout 4 because you don't see a nuke falling and the mushroom cloud is much bigger than the nuke from fallout 3 and fallout 76 and when you see the mushroom cloud from space it look like it is the same cloud. also if if is from the lazer 95% of everyone in Boston is dead or a feral ghoul. This making father insane making people that he could save into syths if thay where turned into a feral ghoul is was all ready to late. The blast also effect the vaults vault 111 complete computer failure, vault 81 mole rat escape, vault 95 damage inter walls. Thay never got the warning untell it was to late also it possible that the ground zero in the glowing sea it would have been 5,000 to 15,000 rads after the hit. also you know that guy from the beginning from vault tec and thay didn't let him in the vault if thay let him in fallout 4 possibly would have been a defant game or would have never come out at all.

After October 23 2077 one state to take over the whole us ?

Did the Confederate or union mess up the US money ?

Was child of Adam made before the great war ?

Would nuclear winter push new
creatures in to south America ?

Vault 120 somewhere off the coast of the us or Alaska or Hawaii and maybe more vaults are under water or on the cost ?

Japan and taiwan is under China's government possibly ?

Korea is whole again maybe ?

India and Pakistan war at each other ?

Evidence:

1: the us flag 13 stars

2: no one is cleaning or rebuilding city's

3: you can nuke city's with in us borders and there are planes and military tanks, apcs, big cannons which should be on the shore line or overseas or in the ocean

4: us robots attacking

5: people attacking others for no reason. Not over food or water(1-5 rads will not stop someone from drinking or eating also rad away and rad-x will helps with that. ) but territory

6: the capital is still there but the white house and part of the history museum is gone

7: a us t45 power armor shooting a us combat armor solder in fallout 1
And the background look to be in the us and in fallout 3 trailer the soldiers that are fighting at each catheter look to have the same uniform

8: some animals may of gone extinct in world war 3 and even more in Oct 23 2077.brahmin Not one regular cow. Also cows would take generations to become brahmin

9: the geck should of been made during the great war or after not before the war this is also why there had to be a war before October 23 2077

Will the us return back to the usa or is it gone forever stay tuned for the fallout tv show or the next fallout in the game series.
submitted by Vault_theory_2 to Fallout [link] [comments]


2023.03.22 10:43 TacterApp A Guide to Galactus by The Daily Snap

A Guide to Galactus by The Daily Snap
Galactus the World Eater

How To Play: There are 2 phases to play the deck: Destroy Worlds followed by Winning. For the first couple of turns you attempt to retain priority, so you can ensure your Galactus lands through disruption (specifically Aero). Then you want to give priority away after Galactus to ensure your cards are Shang proof and your Shang is live (also applies even more to Valkyrie versions).
Having turn 5 Spider-Man or Doc Oc after Galactus makes this even easier because it gives perfect information about your opponent's last turn. Kang has also given a big boost to this deck's ability to climb ladder as an additional way to see your opponent's last turn after Galactus, but also, and more importantly, allowing you to see if they have the Aero when you are about to destroy worlds. Snap + Kang > they play Aero, go back and retreat.

Additional Info: With the advent of the Thanos meta the Galactus deck isn't in a great place, since its soft to Aero and early Leeches. But you can definately climb ranks thanks to the combination of the high power level and opponents not always prepping for it, due to the low volume of Galactus players on the ladder right now.
https://preview.redd.it/x1gdotmzd9pa1.png?width=4320&format=png&auto=webp&s=356cb3df909d9818cfe1bbfa95d1752c654fe1bf
https://preview.redd.it/khq9oaozd9pa1.png?width=4320&format=png&auto=webp&s=4f85bbceac83fa69f48d93029f08b5ccd295a1fc
submitted by TacterApp to CustomMarvelSnap [link] [comments]


2023.03.22 10:12 TacterApp A Guide to Galactus by The Daily Snap

A Guide to Galactus by The Daily Snap
Galactus the World Eater

How To Play: There are 2 phases to play the deck: Destroy Worlds followed by Winning. For the first couple of turns you attempt to retain priority, so you can ensure your Galactus lands through disruption (specifically Aero). Then you want to give priority away after Galactus to ensure your cards are Shang proof and your Shang is live (also applies even more to Valkyrie versions).
Having turn 5 Spider-Man or Doc Oc after Galactus makes this even easier because it gives perfect information about your opponent's last turn. Kang has also given a big boost to this deck's ability to climb ladder as an additional way to see your opponent's last turn after Galactus, but also, and more importantly, allowing you to see if they have the Aero when you are about to destroy worlds. Snap + Kang > they play Aero, go back and retreat.

Additional Info: With the advent of the Thanos meta the Galactus deck isn't in a great place, since its soft to Aero and early Leeches. But you can definately climb ranks thanks to the combination of the high power level and opponents not always prepping for it, due to the low volume of Galactus players on the ladder right now.
https://preview.redd.it/yu4s4byzb9pa1.png?width=4320&format=png&auto=webp&s=cc6e57d193801cf0b6dce7ba54ec494e342dd09d
https://preview.redd.it/i5il83yzb9pa1.png?width=4320&format=png&auto=webp&s=1e5f8908c4c2fa8efd1ed88c1e58615a79dc3290
submitted by TacterApp to MarvelSnapDecks [link] [comments]


2023.03.22 10:09 TacterApp A Guide to Galactus by The Daily Snap

A Guide to Galactus by The Daily Snap
Galactus the World Eater

How To Play: There are 2 phases to play the deck: Destroy Worlds followed by Winning. For the first couple of turns you attempt to retain priority, so you can ensure your Galactus lands through disruption (specifically Aero). Then you want to give priority away after Galactus to ensure your cards are Shang proof and your Shang is live (also applies even more to Valkyrie versions).
Having turn 5 Spider-Man or Doc Oc after Galactus makes this even easier because it gives perfect information about your opponent's last turn. Kang has also given a big boost to this deck's ability to climb ladder as an additional way to see your opponent's last turn after Galactus, but also, and more importantly, allowing you to see if they have the Aero when you are about to destroy worlds. Snap + Kang > they play Aero, go back and retreat.

Additional Info: With the advent of the Thanos meta the Galactus deck isn't in a great place, since its soft to Aero and early Leeches. But you can definately climb ranks thanks to the combination of the high power level and opponents not always prepping for it, due to the low volume of Galactus players on the ladder right now.
https://preview.redd.it/qhnnkwe9b9pa1.png?width=4320&format=png&auto=webp&s=15b4ad6785adf100b1cdb24dcc237f572311d2a6
https://preview.redd.it/cnbx4ue9b9pa1.png?width=4320&format=png&auto=webp&s=0df0117654567ec7c100dec0a62b50d7a12ac3a0
submitted by TacterApp to marvelsnapcomp [link] [comments]


2023.03.22 09:54 TacterApp A Guide to Galactus by The Daily Snap

A Guide to Galactus by The Daily Snap
Galactus the World Eater
How To Play: There are 2 phases to play the deck: Destroy Worlds followed by Winning. For the first couple of turns you attempt to retain priority, so you can ensure your Galactus lands through disruption (specifically Aero). Then you want to give priority away after Galactus to ensure your cards are Shang proof and your Shang is live (also applies even more to Valkyrie versions). Having turn 5 Spider-Man or Doc Oc after Galactus makes this even easier because it gives perfect information about your opponent's last turn. Kang has also given a big boost to this deck's ability to climb ladder as an additional way to see your opponent's last turn after Galactus, but also, and more importantly, allowing you to see if they have the Aero when you are about to destroy worlds. Snap + Kang > they play Aero, go back and retreat.
Additional Info: With the advent of the Thanos meta the Galactus deck isn't in a great place, since its soft to Aero and early Leeches. But you can definately climb ranks thanks to the combination of the high power level and opponents not always prepping for it, due to the low volume of Galactus players on the ladder right now.
https://preview.redd.it/p0g43i7n89pa1.png?width=4320&format=png&auto=webp&s=19f7175996bebadcca349fd983a055ce6b9e02b8
https://preview.redd.it/0630ud7n89pa1.png?width=4320&format=png&auto=webp&s=4021b04b0bf30a30a5abccda3ef4efb489091096
submitted by TacterApp to MarvelSnap [link] [comments]


2023.03.22 05:10 Loverbts00 CGC supervised separation help!

We’ve enrolled our 10-month old mini schnauzer to a CGC prep class and this is his second week. He does good on some of the items, while he does ok on some of them, however, he does the most absolute worst on the supervised separation. When we left the classroom, he just barks, cries, and screams. It was so sad to hear it but it was good to see how he reacts so we can work on it together as a family.
So for background, he was very leash reactive in the beginning of his puppyhood due to him not being socialized properly as a pup before we got him at almost 10 weeks old. He did not come from a real breeder - just a family who had no idea what they’re doing and had a litter. His firsts in life were with us - first vet visit (yes it’s that crazy), first bath, first car ride, first crate, first brush, you see where the challenges arose. The first time he ever saw the outside world was the day we got him. I’ve worked tirelessly like hours and weeks and months of my life to help him succeed as a good dog and he did. He is still slightly leash reactive but so much better than before. I’m feeling very defeated about the CGC program we enrolled him in. I feel like I’ve failed him because maybe he isn’t ready or maybe I’m not doing the best I can. How did you get through this challenge as a dog parent and trainer? What recommendations for training do you have for us? Would love to hear success stories too because I’m just feeling so down.
submitted by Loverbts00 to Dogtraining [link] [comments]


2023.03.22 04:58 ashabash88 Trip Report - 3/8 to 3/19 - Osaka, Tokyo, Nagano with 8 people and some people with mobility issues

I lurked a bunch in this group before my trip so am hoping that a trip report will help others. We had a larger group and a couple people in the group are mobility challenged so some of my tidbits are unique to those aspects.
Some general notes:
-I got a pocket wifi from Ninja Wifi and it was great. I picked it up from Kansai and dropped off at Narita and it was so easy. I rushed through customs and had it before the others were all through. Others in the group were using their travel plans (T mobile and Verizon) and by the end of the trip most were just connecting to my wifi because it was much faster. It wasn't completely perfect and had a couple glitches here and there, but nothing that restarting the unit didn't fix. I did bring my own power bank and 100% needed it.
-We flew into Kansai and landed around 7pm. The entry at Kansai was a breeze. Everyone had done the Visit Japan ahead of time. We took screenshots but there is airport wifi in the customs area so we could have used that as well. We were through and had our bags within 30 minutes.
-It did take us a couple of days to get the hang of the various train lines, reading google maps, etc. A lot of the train station are huge as well so we learned to allow ALOT more time than google suggested for walking, especially since our group moved on the slower side. I tried to prep everyone to add Suica/Pasmo on their phones but myself and my mom were the only ones who actually did. Two people had physical IC cards from a previous trip but the other 4 kept putting it off and ended up not ever getting an IC card. It was a huge pain to stop and get tickets every time and they regretted it by the end of the trip.
-I had saved everything using Google's MyMap before we left but I ended up not using it very much. I chose it so I could color code locations but it didn't integrate very well into the app. I had to click on the saved maps every time I wanted to see what was around us, and you also can't add anything on the app. This could be user error as this was my first time using the MyMaps instead of a list but I'll probably go back to just creating a list within the app next time.
-We brought little goodies with us to hand out in lieu of tips and everyone loved them. Little things like mac nuts (we are from Hawaii) were received with much exclamation and appreciation.
-We were celebrating 3 different birthdays while we were there so we did reserve those dinners, since we had a larger party. We mostly split up for the rest of the meals. I can't speak to how easily we would have gotten in without reservations as we didn't try.
-Like everyone else, I HIGHLY recommend the luggage transfer services. It was so nice to take the train from city to city with just a backpack. We stayed in hotels in each place and the front desk handled it for us each time. I had a larger suitcase and it was about 2000 yen for each of the transfers (Osaka to Tokyo and Tokyo to Nagano). The only time we took our luggage was on the last train ride back to the airport and that's only because we forgot to ask how far in advance we would need to drop off and I was nervous about getting it in time for the flight. It probably would have been fine though. I also left my computer charger in Osaka and the hotel shipped it to me overnight. You usually pay when you drop off your bags but they let me pay that one upon pickup.
-Day 0 - Arrived in Osaka. We stayed at the Swissotel Nankai Osaka and it is located on top of Namba station. This hotel was recommended to us by a flight attendant who travels to Japan frequently and it was great for convenience being right at the train and metro station. It was a 10 minute walk to the Dotonbori area, which was about the maximum that my aunt could walk with her walker.
- Day 1 - day trip to Nara. I signed us up for a free tour with the YMCA EGG Club and it was fantastic. We did get a wheelchair from the Kintetsu station info office. They have exactly one available and it's first come, first serve but our guide said she has never seen anyone use it before. It was perfect for us as there was a lot of walking that day. A few things were not accessible but we could leave the wheelchair outside and my aunt could use her cane.
We split up after the tour to get lunch. Me and an auntie ended up at Maguro Koya for oo toro and it was the perfect first lunch in Japan. A true mom and pop but they did have an English menu and spoke great English. It was only a few blocks from the Kintetsu station as well. Auntie and I had a few cups of sake as well and after a lingering and delicious lunch we went back to the train station and back to Osaka.
After a nap, we took a couple of cabs to the Dotonbori area since we were running late for dinner. In hindsight, it was silly for all of us to cab since the able bodied could have walked in the same amount of time. We didn't know our way around yet, though, so we all just cabbed. Dinner was at the Kanidoraku crab restaurant on the Dotonbori. It was just OK, probably wouldn't go back as there are so many fantastic places in Osaka. After dinner we went to Donki for a little chaos. Uncle nearly had a panic attack at the crowds and needed to wait outside.
-Day 2 - day trip to Kyoto - Only half of us did this as the other half had been before. We wanted to see as much as possible in the day so we reserved a guided taxi tour with Doi Taxi. It was 40,000 yen for our group of 4 and up to 7 hours but there was no way we were going to get to see much if we had to walk and take busses. I had asked him to take us to one temple and requested few stairs and little walking. He started by driving us to Gion and we did get out and walk around a bit. I had requested lunch at Yudofu Sagano in Arashiyama and if you like tofu you must go there! We walked around the Tenryu-Ji temple and gardens after lunch, which was beautiful. The Arashiyama area was packed with people. I thought Gion would be the crowded area but it had nothing on Arashiyama. After the temple we headed back to the train station to go back to Osaka. We probably didn't get quite the bang for our buck that we could have but we were getting very tired.
-Day 3 - free day. We all did our own thing. Some went to Osaka Castle, some did the Aquarium, and some just wandered.
Day 4 - Osaka to Tokyo. The teenagers were not impressed that we woke them up to get to the train station early to get bentos. They would have preferred to sleep and grab Family Mart but the rest of us wanted to browse and pick out the perfect ekiben. The selection was not as large as I was expecting at Shin-Osaka but we did still get some goodies. The teenagers were not impressed by the Nozomi and slept but the rest of us enjoyed our bentos and scenery. We got some beers and highballs from the snack cart and noted that they only took cash or IC cards, not credit cards.
Our hotel in Tokyo was the Shibuya Excel Hotel Tokyu. It wasn't quite as nice as the Swissotel but had a prime location right on the Scramble and the rooms were decently sized for Japan. My uncle almost had a panic attack when we got out of the Shibuya Station and he saw all of the people but he got used to it. We booked this hotel pretty far in advance and got a great deal. When I checked closer to the trip (just for giggles) it was a lot more expensive.
Day 5 - Tsukiji Market in the morning for breakfast/lunch/shopping then TeamLab Planets. Nothing new to report about those activities but this day is when we started to have issues finding escalators and elevators in the train station. Several stations in Tokyo were under construction and there were a couple of times we couldn't find any accessible options. Luckily, our mobility challenged people aren't totally immobile and could take the stairs but it was very tiring for them. I did appreciate that most of the subways and trains (and busses) have screens that show the stops and the location of escalators and elevators but they weren't always accurate if there was construction.
I really wanted to go to the Shibuya Yokocho for dinner and everyone in the group liked that idea, even the teens. I didn't think there was any chance we would all be able to eat together but we went early just in case. To my surprise we did find one place that could seat exactly 8 (if we crammed, which we did) and it was wonderful. I have no idea what it is called since most of the signs outside are in Japanese but the ownechef/bartender is named Hiro. We had some of my favorite bites of the whole trip there including a uni miso omelet and blue cheese baked mochi. The "menu" was just slips of paper on the wall, all in Japanese, but it was fun to try and use Google Translate and pick random things based on the translation. The mochi, for example, translated as "blue rice". A few of the adults bar hopped after dinner and we had a great time at each place, but Hiro's was my favorite.
Day 6 + 7 - Random Tokyo wandering and nothing interesting or crazy to report. Uncle went to Golden Gai by himself and reported that he liked the Shibuya Yokocho better. He thought Golden Gai seemed like a larger, more touristy version.
We did go to Tokyo Skytree one of these days and for the love, make a reservation if you want to go there. They do let you buy tickets same day but the line was horrendous and we were regretting our lack of planning as we watched the people with reservations walk right up.
Day 8 - Tokyo to Nagano - Our group split at this point. Half started in Shibu Onsen for some relaxation and half went to Lotte Arai resort for some skiing. I was part of the Shibu group so I'll report mainly on that. We chose Shibu because it was close to the snow monkey park and for the onsen experience. Shibu has 9 "public" onsen that only locals and people staying in a ryokan in Shibu get a key for. Getting there was very easy. The shinkansen from Tokyo to Nagano took 1.5 hours and then the Dentetsu line to Yudanaka was about an hour. Our hotel picked us up at the train station.
Shibu was one of the highlights of the trip and it was especially relaxing after Tokyo. We stayed at the Shibu Hotel, which is a ryokan and family run for over 100 years. It was a bit of a splurge but we chose to include the kaiseki dinner and breakfast. The service was incredible. There are two brothers that are basically shuttling people around all day, to and from the train station and to and from the snow monkey park, and running the hotel. One of the wives and the mother run the front desk. The ryokan also has several public and private onsen for guests. It seemed like a lot of the ryokan in town were similar but as I've only stayed at Shibu Hotel I can only speak for them. Also important to note, they have a few rooms with Western style beds and an elevator, which is the main reason we stayed there. Most of the ryokan only offer Japanese style rooms, which I would have been fine with by myself but did not work for the group.
Shibu was very accessible, which I was not expecting. The town is tiny and the whole thing can be walked easily. Some of the little alleys weren't walker friendly but the main streets were tiled (I think), very smooth and wide enough for the walker. Not all of the onsen were accessible but most had a little step/s or railing so we could all participate. It was some family bonding for sure LOL
Day 9 - Snow Monkeys! We took the hotel shuttle to the park entrance and they even had snow boots for us, as the trail gets icy or muddy depending on the season. It was cold but not icy for us but we still appreciated the boots as it was a bit muddy in spots. It took us about 20 minutes to walk each way but I can see it taking much longer if there's snow or ice. There were so many monkeys and they were very unconcerned with people. No shit throwing or bag stealing was seen, unlike my previous monkey experience in Thailand. You could do this as a day trip from Nagano or even Tokyo very easily. This was not accessible as there are stairs at the beginning and end of the trip and auntie didn't want to try and walk a mile so she stayed at the hotel and enjoyed coffee in the lobby and browsing some of their homemade goodies (green onion miso, yum!).
We then took the local train back to Nagano and checked in to the Metropolitan Hotel, again right at the train station (have you sensed our preference yet). Lunch was at Misoya for my favorite ramen of the trip. I love me some miso. We saw the main temple in Nagano and visited the sake brewery close by.
Day 10 - Last full day and it was raining and cold. We didn't do a whole lot this day because of the rain but did some last minute shopping. At the Tokyu department store we found the best basement grocery with a bunch of food stalls so we grabbed a bunch of different foods and a bottle of local sake for lunch in the room.
Day 11 - Lunch at Misoya again before catching the Shinkansen back to Tokyo Station and then the Narita Express to the airport. We were pretty disappointed in the food and shopping options at Terminal 2, unfortunately. We left Nagano after lunch at 1:30 so had allowed extra time at the airport for dinner and some duty free shopping but nothing was open by the time we got through security at 6pm. We should have had dinner outside of security but we didn't realize nothing would be open. There was one little conbini that has some tuna musubi and egg salad sandwiches so that was dinner. We were more sad that the duty free was closed as we had been planning on buying some of our whisky and sake allotment there. We didn't come home empty handed but just less than we had planned.
Whew, that took awhile to write. I hope someone, somewhere finds any part of this helpful!
submitted by ashabash88 to JapanTravel [link] [comments]


2023.03.22 04:14 tyronpiteauvl Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce Download

Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce Download

https://preview.redd.it/r31uah7rj7pa1.png?width=767&format=png&auto=webp&s=093d2bb0de7af96cbf67710342dc291758207286
Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce Download (14.32 GB)
What You Get?

NEW FOR 2023

Quickly add 10–15% in revenue to your ecommerce brand:

Launch (or scale) onto Amazon in as little as 2 weeks using the proven system from a $150 million/year agency.

Get A-to-Z instructions from Amazon expert Brett Curry on how to set up a high-converting storefront, manage product logistics & use his advanced marketing tactics to unlock the world’s largest ecommerce marketplace.

MODULE 1

Crucial Cornerstones Of Amazon Ecommerce

The Goal “It’s Not Too Late to Get On Amazon” Making Sales vs. Building a Brand Amazon as a Primary or Secondary Channel Building Customer Loyalty Getting Familiar WIth Amazon
MODULE 2

Preparing Your Launch Roadmap

“Our Brand and Our Customer That’s Our True North” Keyword Research Keyword Research Template Competitor Research Refining Keyword Research Listing Optimization Listing Creation Review Acquisition “It All Begins with Keyword Research”
MODULE 3

Managing Amazon Logistics

“You Got to Sweat the Small Stuff” Account Setup Seller Fees & Reimbursement Average Cost of Amazon Fees Customer Service & Messaging Account Settings & Returns Managing Shipping, Labeling, & Prep Account Health “The Devil is Truly in the Details”
MODULE 4

Setting Up Your Amazon Storefront

“I Look at the Storefront As a Litmus Test” Amazon Storefront Overview Storefront Buildout A+ Content Overview A+ Content Buildout Brand Story Overview Brand Story Buildout “It’s All About Your Brand”
MODULE 5

Amazon Marketing

“If You’re Not on Amazon, Someone Else is Getting that Sale.” Amazon Sponsored Ads Components of Sponsored Ads Sponsored Product Ads Sponsored Brand Ads Sponsored Display Ads Brand Defense Ads Optimizing Your Ads Optimization: Bulk “Start With the Simple Things”
MODULE 6

What Success On Amazon Looks Like

“Data is Only Valuable If You Take Action” KPIs: Knowing What to Measure Account Health Audits Quarterly Growth Audits “What Story is the Data Telling Us?”
MODULE 7

Advanced Amazon Strategies

“Test, Test, Test, and Re-Test” Amazon Demand Side Platform (DSP) Google to Amazon Converting Search Terms and ASINs “Whatever Your ‘Why’ Amazon Can Help You Get There Faster”
submitted by tyronpiteauvl to everycourses [link] [comments]


2023.03.22 04:01 TheManwithaNoPlan The Rogue Chronicles: A Nature of Predators Story (Ch. 13)

Thanks to u/SpacePaladin15 for the universe!
I'm deeply appreciative of u/Acceptable_Egg5560 for their help with editing!
Prev First Next
Chapter 13: Bohemian
———————————————————————————————————————
Memory transcription subject: Vekna, Venlil Investigative Journalist
Date [standardized human time]: December 7th, 07:24, 2136
It’s a longer drive to the hangars than it was to the museum, mainly because of the “airfield’s” elevated position. From what I understood, this was to make it easier for show pilots to gain speed for their stunts. For us, however, it serves only as a hindrance for our Jeep to overcome. Jeep, Jeep. Such a funny word. That’s what Chase calls his car. Well, technically, it’s the company that made his car. He explained that the name was derived from that of an ancient car that was used at the same time as those Tiger tanks. It even had a gas motor! Well, to be fair, most vehicles at that time did, but after growing up surrounded by fusion-electric engines and plasma thrusters, it was still breaking new ground for my engineering side.
I’m still brimming with excitement as we finally make it up to the airfield. I look out the window as it enters my line of vision. I’m sorely let down. Standing opposed to the grand spaceports of Venlil Prime, this place consists of a row of metal, semi-circular structures lining the side of a long, wide strip of concrete. How plain… The data dump had said that most terran vehicles before 2047 didn’t have VTOL capabilities, so a long run of space to build sideways speed was necessary for their flight. Function before form, I guess. Can’t complain about that.
As we drive by the structures, I spot letters and numbers above the wide doors on each one. I assume they correspond to the planes inside, as I recognize a few of them. PBY-5, BF-109, YAK-15, and a few more that I didn’t care to read pass us by as we make our way down the strip of tarmac. Translators always did struggle with such naming conventions, but I’ve gotten used to it by now. Still, too many can give you a terrible headache. The one we come to a stop in front of, though, has a simple designation upon it; F-14. I tilt my head slightly. I don’t recall ever seeing an “F-14” on display, and if Chase had a model of it, it wasn’t one that I was allowed to touch. As we disembark from our trusty land vehicle, I have no idea what to expect. That’s the most exciting part!
As we approach a side door, Chase gives me a bit of history regarding this F-14. “This bad boy was pulled from active service after an air confrontation in the 1970s.” Chase began commenting, taking the familiar tone of museum guides the galaxy over. “The Pilot lived, his copilot didn’t, and it was inactive for the rest of the Cold War. Eventually, it got abandoned in a scrapyard for a century or so as part of the usual retirement of such craft. When the previous staff found her, she was apparently in pretty bad shape, but they managed to fix her up and get her airworthy again. She flew shows for the museum for about 20 years until the F-22s and F-45s were up and ready to go. Then it was back to the scrap heap for her. Or at least, that's what was supposed to happen.” Chase winks at me, a human gesture meant to convey slyness or deception. Any other Venlil would have been horrified by that, but it goes without saying I’m not any other Venlil.
“I came across her a month or so after they sold her off and got pennies on the dollar!” My translator didn’t even attempt to make the currency conversion. “I’ve been keeping it here ever since. It’s in much better condition than at the scrapyard, and I intend to keep that way. I’ve made it my personal pet project to keep her ready to fly at a moment’s notice, but I haven’t had the chance to for a while. But we have time now! You wanna see?”
I don’t even need to talk to answer, my tail doing all the work for me. I’m going to get a personal air show, of course I want to see! I can barely contain my excitement as we approach the access door. We soon reach it, Chase opening it slowly so as not to break the frostbitten hinges. It’s pitch black inside, with only the silhouette of a landing gear visible thanks to the limited morning light. It’s only when Chase flicks on the lights that I’m truly floored. In front of me stands a massive aircraft, sleek in design and wide in stature. The wings of the vehicle stretched for what must be tens of meters, with two massive jet turbine engines in the rear of the plane. Even its very aesthetic is almost predatory in nature, its elongated nose and thin physique almost reminding me of a Krakotl. It's primitive but… brahk it, it’s beautiful! From what I can see, there are two seats in the cockpit, a thought forming in the back of my mind at that sight. Reason tells me otherwise, but…what if I got to fly in this thing? I’m brought out of my mind by the loud thunk and the sound of liquid flowing. I look over to see Chase connecting the plane to a large metal tank. Ah, that must be the fuel.
“Fueling it up, Chase?”
“Yeah, what else? We can’t fly on an empty tank, after all!”
…We?! I nearly pass out as I realize my wildest hopes Are coming true. I was going to get to fly in this thing!! It’s honestly hard to remember what happened between then and now as I’m being helped into the rearmost seat by Chase. Something about safety checks, I think? Who cares?! I’M GOING TO FLY!! As I’m being strapped in, I notice something. There are a sphekload of gauges, switches and buttons back here! I assumed they all had a purpose, but I remember Chase telling me that I wouldn’t need to press them at some point. Thank the Herd, my translator is killing itself trying to translate all this! One thing I would have to just deal with is the seat not being built for someone with a tail, but that’s not too big a deal. If I’m remembering my physics correctly, most of the g-forces would be directed downwards, and given Venlilian skeletal structure, I should be a-okay. Our only weak points are our knees!
Eventually, Chase disconnects the fueling line once we have enough and he climbs into the cockpit, a special helmet on his head. I’m also wearing a similar helmet with a small microphone extended close to my snout. I have to keep my ears pressed against my head for it to fit, but an ear piece allows us to communicate freely. Chase opens the humongous hangar door with a remote, the entire front section of the massive building parting to admit us into the cool, Canadian air. Chase toggles something up front, as I soon hear the combustion-powered jet engines whine to life. It sounds almost like a malfunctioning fusion engine, but Chase assures me that sound is normal. Did we say that? I can’t tell over the whining! Suddenly, I see something I didn’t even know this plane could do. The wings of the aircraft pull back like a bird before we start to taxi out to the start of the runway. The automated air traffic control system verbally informs us that we’re clear to go, with a set flight range for him to fly about within.
He extends the wings back out as he looks back at me. “Ready to have some fun, Vekna?”
OH BRAHK YES!!! I can’t help but give an excited bleat as my heart races in my chest. I’m glad that it’s from excitement this time, though Chase has given me my own inhaler in case a shortlung attack happens during the flight. I give a thumbs-up, another human gesture, as Chase grabs the throttle and pushes it all the way forward. I’m quickly pressed into the back of my seat as we quickly accelerate up to flight speed. Okay, forgot about forward momentum! Readjusting tail! I can hear the usually whiny engines roaring through my headset, making it clear as to why I was given it in the first place despite my head shape. It only takes a few seconds before I feel the vehicle lifting up, the ground receding from view below us as I feel the landing gear pull in. This is incredible! I’m flying! I’M FLYING!!! I can see the peaks of snowy mountains all around us as we fly higher and higher. I can’t help but giddily giggle at the thrill of this flight.
Hearing my excited chittering, it seems Chase gets an idea. “You like that, eh? Try this on for size!”
The entire planet then rolls along our plane’s central axis, and before I know it, the ground is above me. It’s a surreal sight, but before I can process it fully, I feel myself getting pushed down into my seat once again as we pitch down into a canyon. Flying! In the air! Look at the ground speed past! I scream in joy a little as Chase masterfully maneuvers the aircraft so low to the ground I can practically lick the snow! I was flying myself above the chasm! How can I even describe these feelings? These wonderful feelings that I would like to feel forever! They’re too great for words to possibly do justice! Listen to yourself ramble! You’re flying!!!
We continue doing tricks for an incredible while longer until we hear an alert in the cockpit. Chase looks over to the blinking red light, presses a button, and after a moment both sound and sight stop. He then says words that I never want to hear again. “Alright, looks like we’re low on fuel. I only filled her up enough for a short flight, anyways. Let’s get down and give this old bird a rest, eh?”
I don’t want to. I want to stay up here and keep flying where the realities of my existence can’t touch me! Where I am free from the bounds of the world! But, tragically, I’m not in control. I can only watch as we slow our airspeed, adjust our heading, and come in for a gentle landing. The gears screech in protest underneath us as they decelerate the plane to a stop, bringing an end to the best moment of my life. It felt like the best kind of forever, but was …already over. We taxi back into the hangar, coming to a stop as Chase powers down the plane. It takes a while to go through the shutdown process, and I remain in the cockpit for most of it. Anything to allow me to replay the flight in my mind as many times as I can. Eventually, though, that too came to an end as Chase moved the ladder to retrieve me. I hold out my arms as he unbuckles me and lifts me out of the seat, removing my helmet lastly.
“So, how did you like all that, Vekna?”
I don’t have the words to express my enjoyment. I was in the air, away from all my problems and with one of the few people to have treated me like an actual person. I’m unfortunately reminded of my strife by this happy thought, and I come down from my flying high enough to respond.
“Y-Yeah, it was great! Can we do that again soon??”
He laughs as we sit on a bench in the hangar. I lean against him as he wipes the sweat from his brow from having cleaned and prepared the F-14 for another stint of inactivity.
“Sure, but how about we try another plane next time, yeah?”
Next time! I’m about to affirm when a loud alert sounds from Chase’s pad. He mutters something under his breath and checks what it is. Curiously, I look too. There’s a small, top-down silhouette of the airstrip in the middle with rings coming off of it. A ways away, a red dot is shown approaching. Unlike some of the other aircraft, each with their own designations above them, this one is unmarked. It isn’t heading towards us, but it is going in the direction of Vancouver. I don’t see anything particularly wrong with that, but Chase is a different story altogether. He says something about poop under his breath as he hastily stands and starts donning his winter gear once again. I’m left confused on the bench at Chase’s concern.
“Chase? What’s wrong? Why did that alert sound?”
He looks over at me as he’s getting dressed. His eyes are dilated far past their usual. Whatever he knows must be really scaring him. What does that mean for me? “No transponder. I know what that means all too well. Black Ops”
Oh, that’s what that means for me. Speh.
———————————————————————————————————————
Memory transcription subject: Elijah Morrisson, UN Pilot Ace
Date [standardized human time]: December 7th, 05:00, 2136
I stand outside on the pad as I wait for the two bucketheads General Meiers assigned to this mission to arrive. I had already gotten the shuttle prepped for flight an hour ago, its Venlil-tech fusion engines purring like a contented cat. Though how a fusion engine can purr, I can’t begin to speculate. They didn’t have the most thrust, and were very civilian oriented, but I had to admit their lack of sound was useful for practical concealment, far outperforming the quietest craft we had that weren’t helicopters. It was a far departure from the F-55 I flew in the Satelite Wars, but that’s by design. I kind of missed that old bird. I bet I could probably kick a rookie pilot’s ass in one if I were given the chance. They think they’re all hotshots in their F/A-72s, pah! What was I going to do again? Oh, yeah, bitch about those good-for-nothing NCOs. I look at my watch, seeing that it’s already 05:02. Where are they? As soon as I think that, I see the door to the pad’s gantryway open, flashing me with the blinding white fluorescent light from the airlock. There they are! About damn time! I wave the pair down as they approach at a steady pace, careful not to slip on the ice coating the catwalk.
“Glad y’all could finally join me. Any longer and the general’d have us court-martialed!”
I receive a couple of groans from the two as they lug their bug-out bags into the cargo storage area. “Yeah, you try packing up all your shit without anyone noticing you’re going! We couldn’t even say we’re transferring even if we were asked! That secrecy takes a while.”
“I did. That ain’t no excuse for tardiness, Anderson. And what about you, Xhen? What took you so long?”
He stands quiet for a moment, looking between me and the backside of Anderson as he struggles to get his oversized bag to fit in the cramped personal cargo compartments. He soon succeeds, patting the compressed luggage pridefully before turning back to me.
“Waiting for Lieutenant Anderson, sir!”
I can’t help but laugh at that, earning me a scornful look from the now-standing lieutenant.
Ah hah. Ah hah hah. Let’s just get going before we’re caught and tried for treason or some other trumped-up charge.”
Xhen and I both salute our current commanding officer as we load into the shuttle. Thankfully, there are four seats up front. Anderson taking the co-pilot position and Xhen taking the co-pilot-passenger position behind him. We strap in, and I ready the shuttle for flight. Unlike the fighters I was used to flying pre-contact, this shuttle did almost everything for me including flying the damn thing, and I could still make it do that, too! Once we were firmly in the air, I could set autopilot and comfortably do whatever while in route. Those Venlil pilots must be some spoiled sons-of-bitches. After making sure everybody is strapped in, I activate the VTOL functionality as we quickly rise above the treeline.
The two boots gripped their seats in fear. Heh, I forgot that they didn’t have their sky-legs yet! Well, who was I to deny them their first proper Morrisson flight experience? I shove the throttle forward and switch to frontal propulsion. The shuttle lurches forward, quickly surpassing the sound barrier with a passing boom. Once we’re supercruising, I slip the shuttle into autopilot and lean back, the other two still scared stiff from our departure. Calm down you babies, I hope that once we arrive, we won’t have to stay for long. I wanna be home in time for Christmas, dammit! But…I can’t cover up my grievances with jokes forever. Besides, I might Jinx it if I say it aloud.
“Some warning next time would be nice, Morrison!” I hear Anderson sputter next to me.
I just chuckle a little and turn my flight seat towards him. “I thought you had flight experience too, Lieutenant! What, can’t handle a little jolt?”
“That was more than a little jolt, Morrisson! If you’re going to keep flying like a crackhead, I’m going to take those controls from you and fly us all there myself!”
I chuckle at that as I prepare one of my signature Air Force quips. “Good luck with that! You can barely find your own flight stick!” At that, he gives me a side eye that could level mountains. Mountains, maybe, but not me.
“You’re lucky we’re stuck in this suicide squad together, or I’d have you dishonorably discharged for that.” Xhen snickers behind him. “I’m not- you know what? Screw you guys. I’m going to go to the back and finish my night’s rest.” He then unbuckles himself from his seat and makes his way to the back of the shuttle. I watch to see if Xhen will follow suit, and sure enough, he also yawns.
I sigh, deciding that he needs his rest too. “You sleepy, private?”
He snaps to attention, though there’s a noticeable lag to his actions. “No sir! Just recovering from the unexpected awa-”
“Just go. Only two people are required in the cockpit at all times. With how advanced this computer is, I’d count it as one. You’re dismissed.”
Xhen blinks at me in confusion. “So…I can go to sleep?”
Oh for God’s sake, these privates. “I said dismissed!”
I turn back around to face forward, hearing Xen hurriedly march into the back of the shuttle behind me. Which leaves me alone. Again... With nothing to do but wait, my mind turns to Vekna. I don’t know why she ran, and I don’t know where she went. If Beech has her, I’m going to do what I should’ve done years ago. I’m going to complete my mission, I’m going to get some answers, and I’m going to find that damn Venlil, whether she wants me to or not. I’m coming, Vekna, and hell nor high water's gona fuckin’ stop me.
… Oh Lord, when did I get so dramatic?
———————————————————————————————————————
Prev First Next
———————————————————————————————————————
It's been a while since one of these footers, hasn't it? Well, that's because there's some news to share! If you followed this story in the MCP, you'd know that this is where it previously ended. But no more! In the works are two extra chapters for you all on Reddit, along with an exciting announcement or two under the last chapter! I won't spoil anything now, but I'd just like to say that I'm incredibly excited for the future of the Rouge Chronicles and the NOPCU as a whole! Thank you all for reading, and I look forward to sharing the next chapter as soon as it's complete!
submitted by TheManwithaNoPlan to HFY [link] [comments]