2023.06.04 22:30 luizhenriquepeixotov Looking for opponents for Lightning McQueen (Cars) (with connections)
![]() | submitted by luizhenriquepeixotov to DeathBattleMatchups [link] [comments] |
2023.06.04 22:27 AutoModerator [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site)
![]() | Get the course here: [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site) submitted by AutoModerator to GetAny_Courses [link] [comments] Our website: https://www.genkicourses.site/product/allie-bjerk-tiny-offer-lab/ What You Get:MODULE 1:The Tiny Offer Idea Generation ProcessIt All Starts With The Right Offer For The Right Audience…In Module 1, you’ll learn to avoid the mistakes most digital product creators make, that cost them HUGE profits — not to mention months of frustration and wasted time. We’ll dive in to… 5 reasons you need to be super clear on your WHO before you ever start building out your Tiny Offer Funnel How to use the 3P Method to easily identify your perfect WHO The 3 recession-proof niches you must be aware of before you narrow down your options Simple ways to validate demand and supply for your idea before you create your Tiny Offer The Stealth Map Method to learn how your ideal client feels, what they know, what they do, and what they buy Why your competition is irrelevant once you discover your blue ocean MODULE 2: Imagine Your Offer SuiteThe Most Crucial Piece Of Your Tiny Offer Success Puzzle Is Your Irresistible Offer…In Module 2, you’ll set up your 3-part Tiny Offer suite for maximum profits — and maximum results for your buyers. We’ll dive in to… The 3 types of problems you need to solve with your Tiny Offer Suite 3 easy questions to ask to generate ideas for your Tiny Offer and a simple system for validating your offer How to create and name one-of-a-kind frameworks for your offer Turning your framework into a product and finding the Standout Element of your offer How to use the Offer Suite Wheel to determine the dollar value of each component of your Tiny Offer MODULE 3: Nail Product CreationHigh-Converting Offers Have Pleasing Visuals And Practical Assets…In Module 3, you’ll create a unique style for your Tiny Offer and get down to brass tacks by building out assets. We’ll dive in to… How to brand the Tiny Offer way, including how to select eye-catching colors, fonts, and graphics The 10-minute logo method that will save you HOURS of head-banging-against-keyboard frustration The inside scoop on the BEST tools to use for slide creation, video recording, worksheet creation, and other assets Allie’s Go-to Equipment List with links to everything you need to create a polished Tiny Offer Suite MODULE 4: Your Stellar Sales PagesYou Won’t Get Any Traction Without A Sales Page That Speaks To Your Ideal Buyer…In Module 4, you’ll learn Allie’s secrets to copy that converts at each step in your funnel. We’ll dive in to… A walkthrough of Allie’s Livestream 365 and Client Multiplier Method Sales Pages, so you can understand the flow of the page and use these “swipes” for inspiration Customizable templates in Google Docs for your main offer sales page, check-out page, one-time offer page, and confirmation page Customizable video sales scripts in Google Docs for your main offer and one-time offer MODULE 5: Optimize Your E-Mail SequencesDon’t Downplay The Power Of Emails When You’re Selling Digital Products…In Module 5, you’ll learn how to circle back and reclaim lost sales and how to deliver exactly what your buyer expects. We’ll dive in to… Why potential buyers start buying but don’t finish checking out and how to recoup those “abandoned cart” sales using 3 simple emails Exactly what to include in your confirmation emails to ensure happy customers The secret to making sales after the sale by increasing cart value, nurturing your audience, and planting seeds for high-end offers Customizable templates in Google Docs for all email sequences MODULE 6: Focus On TechTech Doesn’t Have To Be Scary…In Module 6, you’ll get the step-by-step system for my recommended Tech Stack, learn how to make it work for you, and how to hire someone if you need to. We’ll dive in to… How to master creating lists, tags, and automations, so your email back-end flows seamlessly Setting up your sales page stack using my Clickfunnels template and how to make it your own The in’s and out’s of uploading and organizing your program assets in a course platform How to make your tech talk and work together for a smooth customer experience from start to finish MODULE 7: Engineer Your TrafficRake In The Sales Before You Ever Spend A Penny On Ads…In Module 7, you’ll learn the nuances of an organic traffic strategy and pick and choose what works for you from a menu of proven tactics. We’ll dive in to… How to get your first 100 buyers without investing in paid ads using the TOL Organic Traffic Strategy How to make ONE piece of content work 10X harder with a repurposing strategy + Allie’s Content Inspiration Swipe File The 4-Part High Converting Tiny Offer Webinar + Allie’s webinar slides template Tactics for a quick cash infusion for your paid ads, and how to create profitable, win-win partnerships MODULE 8: Fund Your AdsThe Paid-Ad Strategy To Put Your Profits On Autopilot…In Module 8, you’ll walk step-by-step through setting up, creating, launching, and troubleshooting your ad campaign. We’ll dive in to… What you need to have in place before you run Facebook Ads to your Tiny Offer and understanding the Ads Manager How to choose from the 3 types of ad campaigns based on the results you want How to profile your audience and choose an audience type, plus setting your budget, optimizing your ads, and using retargeting ads Creating compliant and effective ad copy + creative, and what to do if your ad is rejected or shut down Bonus: How to advertise your Tiny Offer on other platforms MODULE 9: ROI MultiplierYou’re Building A List Of Buyers — Time To Leverage That…In Module 9, you’ll learn exactly how to lead buyers of your Tiny Offer down the high-end path. We’ll dive in to… How to choose from the 3 types of High-Ticket Offers, map out your framework, and create your assets Hosting a live webinar to sign high-ticket clients and how to decide on the best webinar call to action Getting subscribers to register, show up, and buy — it’s all about the emails Customizable templates in Google Docs for opt-in page, webinar slides, emails, sales page, application page, and more BONUSES: Recorded Q+A Calls(Tech, Copywriting, Strategy, FB Ads)You’ll get to eavesdrop on 12 months worth of expert coaching calls from my high-end Tiny Offer Group Coaching Program. From Tiny Offer strategy, to tech, copywriting, and Facebook Ads, my team and I cover it all. Stuck on a particular point? Search by keyword and you’ll be directed to the exact timestamp in the calls on that topic. Free VIP Recording of Profit CampProfit Camp is a two-day event that is comprised of four value packed sections:Your 20 Hour Week @ $1k Per Hour Map Out Your High-Ticket Group Program Design Your VIP Offer Create an Irresistible Tiny Offer® A HUGE BUNDLE of Customizable Copy TemplatesSkip the overwhelm and frustration of creating everything from scratch by using my proven best-selling templates!*BRAND NEW* BONUS: Tiny Offer® Sales Page BuilderLet me write your ENTIRE sales page for you in just a few minutes using my Sales Page Copy Builder Tool. Simply answer a few questions and my algorithm will write your sales page for you! @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. |
2023.06.04 22:13 AimIsInSleepMode Test
2023.06.04 22:13 v1vii My mom thinks I copy people with whatever I do
2023.06.04 22:10 MorbillionTickets Where does Outerversal Lightning McQueen stand on the pecking order?
![]() | submitted by MorbillionTickets to whowouldcirclejerk [link] [comments] |
2023.06.04 22:09 JayPsycho [WTS] Spring cleaning mega-sell off (43 items!), AR and Glock parts and more
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | BCM MK2 11.5 ELW MCMR Upper w/ BCM BCG | Used | $675 | https://imgur.com/a/lX2qtE9 |
1 | ADM UIC Billet Upper Receiver (FA+PC), FDE Cerakote | Lightly Used | $260 | https://imgur.com/a/LfwV8wI |
1 | ADM 10.75" Handguard, FDE Cerakote | Lightly Used | $200 | https://imgur.com/a/LfwV8wI |
N/A | Combo: Both the ADM upper receiver & 10.75" handguard | Lightly Used | $445 | https://imgur.com/a/LfwV8wI |
1 | Expo Arms 15" Combat M-LOK Handguard, Black | New | $120 | https://imgur.com/a/8mTggbZ |
1 | Aero Precision Atlas R-One 15" M-Lok Rail | Lightly Used | $140 | https://imgur.com/a/b2oeecj |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | SOLGW Combat Grade 5.56 16" Mid-Length Barrel | Used | $130 | https://imgur.com/a/vRZp7Zq |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Geissele SCH (DDC) | Used | $90 | https://imgur.com/a/OofTzDl |
1 | Aero Precision Carbine Gas Tube, Melonite | New | $12 | https://i.imgur.com/hhwYjJm.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Dead Air Omega Adapter (DA428) | Lightly Used | $190 | https://imgur.com/a/E7GEDXQ |
1 | Lantac Dragon, Keymo | Used | $75 | https://imgur.com/a/S6IfC8i |
1 | Lantac Dragon, Keymo | Lightly Used | $90 | https://imgur.com/a/vG6hKeI |
1 | SOLGW NOX 5.56 Keymo, RH | New | $90 | https://imgur.com/a/gE0XET4 |
1 | YHM Phantom QD Adapter | New | $70 | https://imgur.com/a/IHXB6UL |
1 | Daniel Defense Birdcage FH | Used | $30 | https://imgur.com/a/vG6hKeI |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | SLR M-LOK Handstop Mod2 - Barricade | New | $30 | https://i.imgur.com/XxtcHHo.jpg |
1 | Railscales KARVE Polymer, M-LOK, Black | New | $25 | https://i.imgur.com/r4cXLeG.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | SOLGW Milspec Trigger | Lightly Used | $54 | https://i.imgur.com/Cq3fWVS.jpg |
1 | ADM Low Head Trigger Pin Kit | New | $10 | https://i.imgur.com/pNeL89X.jpg |
1 | SOLGW Milspec style Ambi Safety | Like New | $24 | https://i.imgur.com/NZcQBe2.jpg |
3 | Milspec AR15 bolt catch | New | $4 or $10 for all 3 | https://i.imgur.com/e0iWczo.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Milspec Buffer Retainer Detent, no spring | New | $2 | https://i.imgur.com/e0iWczo.jpg |
1 | Midwest Industries Endplate | New | $25 | https://i.imgur.com/zzfTTao.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | LAW Tactical folder Gen 2, Black | Used | $210 | https://i.imgur.com/s6Di2ep.jpg |
1 | SC Irregulars FEER V2.5 .75" Cheek Riser (FDE) | Used | $65 | https://imgur.com/a/9ABKUhv |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Magpul MOE+ Grip | Used | $15 | https://imgur.com/a/ACQDwVp |
1 | Magpul MIAD Gen 1.1 Grip Kit - TYPE 1, FDE | Like New | $25 | https://imgur.com/a/0E7FRWO |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Triarc G19 Threaded Barrel | Lightly Used | $200 | https://imgur.com/a/cE0gd7T |
1 | Apex Glock Action Enhancement Trigger Shoe | New | $75 | https://i.imgur.com/ghqSFY1.jpg |
1 | Glock 43X OEM Mag Catch | New | $3 | https://i.imgur.com/RQFjzfl.jpg |
1 | Glock Gen 5 MOS Cover Plate for 17/19/45 | New | $5 | https://i.imgur.com/ht0jq3x.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Cloud Defensive Light Mount, Black (from Rein 2.0) | New | $23 | https://i.imgur.com/sOia07s.jpg |
1 | Cloud Defensive Light Mount, FDE (from Rein 2.0) | New | $23 | https://i.imgur.com/sOia07s.jpg |
1 | Arisaka Inline Scout Mount, M-LOK | New | $34 | https://i.imgur.com/IEUHbwI.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | T1C Standard Large Wedge | New | $5 | https://i.imgur.com/XG7T16s.jpg |
1 | T1C Standard Extra Large Wedge | New | $5 | https://i.imgur.com/XG7T16s.jpg |
1 | Safariland 572 Double Mag Carrier, FDE | Used | $35 | https://imgur.com/a/YMiv78v |
1 | Safariland Midride UBL | Used | $20 | https://imgur.com/a/weaOMNg |
2 | Esstac Kywi belt loops, set of 2 | New | $7 | https://i.imgur.com/y0LBje2.jpg |
1 | Drop6 Sling (Black) | Used | $30 | https://imgur.com/a/dtyirpO |
1 | Shaw Concepts Arc Placard V3, Coyote Brown | New | $55 | https://imgur.com/a/YEHXobx |
1 | Magpul(?) QD Swivel | New | $13 | https://i.imgur.com/PIWstVi.jpg |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
1 | Sig Romeo 5 on Reptilia 1.93" Mount (FDE) | Used | $200 | https://imgur.com/a/ZN982PP |
Quantity | Item | Condition | Price per quantity | Pictures |
---|---|---|---|---|
4 | Howard Leight Impact Stock Earpads | New | $0 | https://i.imgur.com/4zhHMIM.jpg |
2023.06.04 22:07 UltimateShinobi3243 Derrick J Wyatt is not a reliable source of feats or anti feats for ben 10
2023.06.04 21:50 AutoModerator [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site)
![]() | submitted by AutoModerator to HQCoursesGenki [link] [comments] Get the course here: [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site) Our website: https://www.genkicourses.site/product/marisa-murgatroyd-the-experience-product-masterclass-2023/ What You Get:MODULE 1YOUR PROFITABLE PRODUCT IDEADesigning a Blockbuster Hit Starts HereThe best products start with the best and most profitable ideas — which don’t happen by chance nor by waiting for lightning to strike. It takes a proven process to zero in on the idea with the potential to fly off the shelves. In this module, you’ll discover my Profitable Product Idea. You will:
Whether you don’t have any ideas, or you have too many ideas, or you’re not sure whether your idea will work, your Blockbuster Hit Product starts here. MODULE 2 YOUR IDEA TO MARKET BLUEPRINTTurning Your Idea Into an Irresistible OfferIn this module, you’ll take your profitable idea and transform it into the kind of thing folks will line up to buy. We call it your “Offer”, and it’s the scaffolding around your idea that makes it real. Elements such as:
By the end of this module, you’ll have the deep confidence that comes from knowing that everything you’re creating is exactly what your audience wants to buy. Now you’ll be ready for Module 3, where we’ll start building! MODULE 3 YOUR MVP LAUNCHCreating Your Minimal Viable Product & Getting to Market FastBy the end of this module, you’ll create just enough of your new program or course to be able to start making real, actual sales to real actual customers. So many programs stop short of this critical step, and leave you stranded, wondering how to bridge the gap between theory and practice. That’s a huge mistake, because it’s critical to test the real world response to your offer before you create your whole course or product, while you still have time to make easy changes and pivots. Some folks hit it out of the park on the first try, while others need to refine and adjust for a few cycles before they land on just the right thing. Either way, this process ensures you never waste months and thousands of dollars creating the wrong thing. In this Module you’ll:
SUPERCHARGE YOUR MARKETINGReach Even More People & Make Even More SalesNow that you’ve proven your offer by making some sales, our optional Module 4 is where you can take your marketing even further by stacking 2-3 campaigns together to create a supercharged, multiplier effect. Whether you stack simple campaigns, requiring little-to-no technology, or more robust campaigns — this is how you realize Goal X. A whole lot more. Whatever that looks like to you. In this Module, get ready to turn a handful of sales into an avalanche:
MODULE 5 EXPERIENCE ESCALATIONSupercharge Your ResultsNow that you’ve proven your product with real sales and you have a plan for reaching even more people and making even more money, this is where we pour fuel on the fire by “experiencifying” your course. “Experiencification” is the process of stacking the 10 Core Experiences of The Experience Formula™ into every element of your Experience Product, to increase the effectiveness of your product by 10-30 times. In this Module you’ll:
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. |
2023.06.04 21:41 chirotomio Something is really, really wrong with my sister...
2023.06.04 21:27 AutoModerator [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site)
![]() | Get the course here: [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site) submitted by AutoModerator to GetAny_Courses [link] [comments] Our website: https://www.genkicourses.site/product/allie-bjerk-tiny-offer-lab/ What You Get:MODULE 1:The Tiny Offer Idea Generation ProcessIt All Starts With The Right Offer For The Right Audience…In Module 1, you’ll learn to avoid the mistakes most digital product creators make, that cost them HUGE profits — not to mention months of frustration and wasted time. We’ll dive in to… 5 reasons you need to be super clear on your WHO before you ever start building out your Tiny Offer Funnel How to use the 3P Method to easily identify your perfect WHO The 3 recession-proof niches you must be aware of before you narrow down your options Simple ways to validate demand and supply for your idea before you create your Tiny Offer The Stealth Map Method to learn how your ideal client feels, what they know, what they do, and what they buy Why your competition is irrelevant once you discover your blue ocean MODULE 2: Imagine Your Offer SuiteThe Most Crucial Piece Of Your Tiny Offer Success Puzzle Is Your Irresistible Offer…In Module 2, you’ll set up your 3-part Tiny Offer suite for maximum profits — and maximum results for your buyers. We’ll dive in to… The 3 types of problems you need to solve with your Tiny Offer Suite 3 easy questions to ask to generate ideas for your Tiny Offer and a simple system for validating your offer How to create and name one-of-a-kind frameworks for your offer Turning your framework into a product and finding the Standout Element of your offer How to use the Offer Suite Wheel to determine the dollar value of each component of your Tiny Offer MODULE 3: Nail Product CreationHigh-Converting Offers Have Pleasing Visuals And Practical Assets…In Module 3, you’ll create a unique style for your Tiny Offer and get down to brass tacks by building out assets. We’ll dive in to… How to brand the Tiny Offer way, including how to select eye-catching colors, fonts, and graphics The 10-minute logo method that will save you HOURS of head-banging-against-keyboard frustration The inside scoop on the BEST tools to use for slide creation, video recording, worksheet creation, and other assets Allie’s Go-to Equipment List with links to everything you need to create a polished Tiny Offer Suite MODULE 4: Your Stellar Sales PagesYou Won’t Get Any Traction Without A Sales Page That Speaks To Your Ideal Buyer…In Module 4, you’ll learn Allie’s secrets to copy that converts at each step in your funnel. We’ll dive in to… A walkthrough of Allie’s Livestream 365 and Client Multiplier Method Sales Pages, so you can understand the flow of the page and use these “swipes” for inspiration Customizable templates in Google Docs for your main offer sales page, check-out page, one-time offer page, and confirmation page Customizable video sales scripts in Google Docs for your main offer and one-time offer MODULE 5: Optimize Your E-Mail SequencesDon’t Downplay The Power Of Emails When You’re Selling Digital Products…In Module 5, you’ll learn how to circle back and reclaim lost sales and how to deliver exactly what your buyer expects. We’ll dive in to… Why potential buyers start buying but don’t finish checking out and how to recoup those “abandoned cart” sales using 3 simple emails Exactly what to include in your confirmation emails to ensure happy customers The secret to making sales after the sale by increasing cart value, nurturing your audience, and planting seeds for high-end offers Customizable templates in Google Docs for all email sequences MODULE 6: Focus On TechTech Doesn’t Have To Be Scary…In Module 6, you’ll get the step-by-step system for my recommended Tech Stack, learn how to make it work for you, and how to hire someone if you need to. We’ll dive in to… How to master creating lists, tags, and automations, so your email back-end flows seamlessly Setting up your sales page stack using my Clickfunnels template and how to make it your own The in’s and out’s of uploading and organizing your program assets in a course platform How to make your tech talk and work together for a smooth customer experience from start to finish MODULE 7: Engineer Your TrafficRake In The Sales Before You Ever Spend A Penny On Ads…In Module 7, you’ll learn the nuances of an organic traffic strategy and pick and choose what works for you from a menu of proven tactics. We’ll dive in to… How to get your first 100 buyers without investing in paid ads using the TOL Organic Traffic Strategy How to make ONE piece of content work 10X harder with a repurposing strategy + Allie’s Content Inspiration Swipe File The 4-Part High Converting Tiny Offer Webinar + Allie’s webinar slides template Tactics for a quick cash infusion for your paid ads, and how to create profitable, win-win partnerships MODULE 8: Fund Your AdsThe Paid-Ad Strategy To Put Your Profits On Autopilot…In Module 8, you’ll walk step-by-step through setting up, creating, launching, and troubleshooting your ad campaign. We’ll dive in to… What you need to have in place before you run Facebook Ads to your Tiny Offer and understanding the Ads Manager How to choose from the 3 types of ad campaigns based on the results you want How to profile your audience and choose an audience type, plus setting your budget, optimizing your ads, and using retargeting ads Creating compliant and effective ad copy + creative, and what to do if your ad is rejected or shut down Bonus: How to advertise your Tiny Offer on other platforms MODULE 9: ROI MultiplierYou’re Building A List Of Buyers — Time To Leverage That…In Module 9, you’ll learn exactly how to lead buyers of your Tiny Offer down the high-end path. We’ll dive in to… How to choose from the 3 types of High-Ticket Offers, map out your framework, and create your assets Hosting a live webinar to sign high-ticket clients and how to decide on the best webinar call to action Getting subscribers to register, show up, and buy — it’s all about the emails Customizable templates in Google Docs for opt-in page, webinar slides, emails, sales page, application page, and more BONUSES: Recorded Q+A Calls(Tech, Copywriting, Strategy, FB Ads)You’ll get to eavesdrop on 12 months worth of expert coaching calls from my high-end Tiny Offer Group Coaching Program. From Tiny Offer strategy, to tech, copywriting, and Facebook Ads, my team and I cover it all. Stuck on a particular point? Search by keyword and you’ll be directed to the exact timestamp in the calls on that topic. Free VIP Recording of Profit CampProfit Camp is a two-day event that is comprised of four value packed sections:Your 20 Hour Week @ $1k Per Hour Map Out Your High-Ticket Group Program Design Your VIP Offer Create an Irresistible Tiny Offer® A HUGE BUNDLE of Customizable Copy TemplatesSkip the overwhelm and frustration of creating everything from scratch by using my proven best-selling templates!*BRAND NEW* BONUS: Tiny Offer® Sales Page BuilderLet me write your ENTIRE sales page for you in just a few minutes using my Sales Page Copy Builder Tool. Simply answer a few questions and my algorithm will write your sales page for you! @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. |
2023.06.04 21:18 Never231 ESSAY: impressions after 2 playthroughs on exterminatus from an arcade shooter veteran
2023.06.04 21:18 Ldnx_13 Lux(?) Makes my interior lights very bright, I also have issues with my effects on spells, they're not showing up.
2023.06.04 21:05 Omicbob2 [Cali] [H] 50 different items.Floppies, sets, runs, groups, TPB and 2 HC [W] $10 each
2023.06.04 20:56 RedSkyInTheMornin ROTP v1.04 bugs/enhancements
![]() | I've been playing ROTP v1.04 since last fall, and it's great. I have found a few bugs and thought of several enhancements. I've emailed this list to Ray Fowler just now (with a .zip of the save files which reddit won't let me post here, but I am attaching the screenshots mentioned below). submitted by RedSkyInTheMornin to rotp [link] [comments] Most of these things aren't very impactful, except for B9, IMO. Is there a mod that just fixes bugs ? Thanks ! Also, I'm not much of a reddit user; this is my first post, so sorry if I'm making any newbie mistakes. Remnants of the Precursors v1.04 Bugs: B0. In the ROTP_Manual_v1_04.pdf - Table 10.5: Heavy Fusion Beam says 4-16 damage, but game Tech tree says 4-30 damage. - Table 10.5: Heavy Phasor says 5-20 damage, but game Tech tree says 5-40 damage. - In-game "Graviton Beam" description says "beam capable of rendering ships to pieces". It should be "rending" instead of "rendering". B1. "Continue Game" doesn't load the most recent save, it loads the most recent auto-save file. Justification: I save my game several times in-between turns, especially from the middle-game onwards, so I must remember to do "Load Game" vs "Continue Game" to pick up where I left off. I think this is counter-intuitive. It may be mentioned in the documentation somewhere, but it should probably load the most recent saved game. Estimated difficulty to change (or fix): "Medium" B2A. Colonies screen Shipyard refresh bug. - Goto the Colonies view, select the Ecology View tab (or the Industry View tab). - Exit to the main map, select a system that's producing a ship (or make a system start producing a different ship). - Goto the Colonies view, select the Military View tab. The system you were just in is selected, but its Shipyard field is blank (or shows a partial ship name). When you select another system in the grid, the Shipyard field that was incorrect now refreshes with the correct data. Estimated difficulty to fix: "Medium" B2B. Technology Discovery % boxes along left/bottom corner refresh problem If you adjust systems' tech output so that it affects the arrival time of a technology, the 6 technology discovery boxes don't seem to update to the correct value until after you go to the Tech screen and come back to the main screen. B3. Colony has the same name as a system with no colonizable planets. - I've got a colony named "New Kekule" in the New Buffon Nebula, and there's a system with no planets of the same name to its SW about 29.4 ly. (Screenshot: "bug_2_kekule_systems.jpg", Save game file: "Mentaran4_679_two_NewKekule_systems.rotp".) B4A. Cryslonoid ships don't get slowed down by nebulas. If this is a feature, it should be documented, but it seems like a bug. Although they can colonize any type of planet because of their biology, they doesn't seem to explain how their space travel technology (which is the same as the other races) ignores nebulae slowness. [ see "Mentaran5_722_cryslonoid_ships_nebula.rotp" ] B4B. Cryslonoid ships immediately upgrade their engines to a new warp speed as soon as it is learned. B5A. The user choices for the range area display (on the left upper button menu, the concentric blue circles icon) are - background-stars-OFF/range-circles-OFF - background-stars-OFF/range-circles-ON - background-stars-ON/range-circles-ON - background-stars-ON/range-circles-OFF However, each time you restart the game, it defaults to background-stars-ON/range-circles-ON, instead of the option the user had selected during the last game session. This option should be saved as a game setting option somewhere, and not in a save game file. B5B. The user choices for the ship/transport course dashed-line display (on the left upper button menu, the concentric white circles icon) are - friendly-unit-course-lines-OFF/enemy-unit-course-lines-OFF - friendly-unit-course-lines-ON/enemy-unit-course-lines-ON - friendly-unit-course-lines-ON/enemy-unit-course-lines-OFF However, each time you restart the game, it defaults to friendly-unit-course-lines-ON/enemy-unit-course-lines-OFF, instead of the option you had selected during your last game session. This option should be saved as a game setting option somewhere, and not in a save game file. B6. I was designing a ship and picking an armor for it, and it gave me a weird crash (screenshot: "recent_rotp_2023_02_24.jpg", save file: "recent_2023_02_24.rotp") It's only had that crash that one time. B7. I when I discovered Advanced Space Scanner, it started showing me a list of many dozens of newly discovered planets. The "Close" button was covered up by the planet display screen (see the screenshot "AdvancedSpaceScanner_planet_list_dlg_bug_underlap_turn_705.jpg" and the saved game file "Mentaran8_704_AdvSpaceScanner_bug.rotp" for the end of the previous turn). As a workaround, I discovered that the "Esc" key dismisses this discovered planet dialog. B8/E8. When a system has a stargate, in the main map view, the system window shows the system name with a swirl icon to the upper left of the planet image, indicating it has the stargate. This swirl icon is missing in the same view in the Colonies screen when that system is selected. I would consider this a minor bug. Enhancement: Add a column for stargate in the Colonies screen, maybe under the Military View tab. B9/E9. Bug in invasion code about hand weapons I think there's a bug in the ground troop battle system. When being invaded by the Altairi (load the save file "Mentaran12_730_.rotp" from year 730 and poke "Next Year", then see the battle in year 731, with the battle screenshot "mentar12_731_altairi_invade_ion_rifle.jpg"), the screen shows that I have Fusion Rifle, and the Altairi have Ion Rifle, but when I invaded an Altairi world a few turns before (and also the turn after - load save game file "Mentaran12_731_.rotp" and advance to the next year to see the battle in year 732), it showed that both of us have Fusion Rifle and my men get slaughtered. In year 731, looking at the Races/Intelligency screen for the Altairi, it shows they have Fusion Rifle (see screenshot "mentar12_731_altairi_intelligence_shows_fusion_rifle.jpg"). In a previous game (which I stupidly didn't save the files for): I invaded a planet with troops, and the battle screen said I had hand phasors, but at the time I had superior plasma rifle technology that I had acquired at least a few turns before. See the screenshots "battle_shows_hand_phasors.jpg" and "tech_shows_plasma_rifle.jpg". Enhancement: I think an explicit list of the +NN modifiers for every ground battle enhancement would be nice on the Race/Military screen, perhaps displayed below where it currently shows the total +XX number. Enhancements: E1. On the Colonies screen, add a way to jump to the selected colony on the main star map. Justification: If you have a lot of star systems, it's really tedious to scroll around the map to find the system you're looking for. Suggested implementation: In the upper right corner area with the name of the system and the planet picture, add a "Jump to System" button that immediately exits the Colonies screen and takes you back to the main star map, with that selected system in the middle of the screen. Or, just make poking on the system's name text in that upper right area do the jump, instead of a button (but that's less obvious). Also, make this button still work when already on the main map screen, in case you've selected a system and scrolled around but don't know which direction to scroll the map back to that system. Estimated difficulty to implement: "Easy" E2. Star map incoming population overage color change For star systems' incoming population lines, change the color to something other than green if the incoming population is too large for that system, and population will be lost upon arrival. Justification: It's not good to lose population because you overlooked a link in a grand chain migration master plan. Suggested implementation: The current color is green, so keep that color if the population will fit in the system. Red color indicates inbound enemies, so keep that red. Yellow is also a movement line color already, so for friendly overpopulation moves, I suggest displaying them in the hot pink color, to draw attention to them. Ideally, this would take into account that system's growth/decline for the time it takes the population to arrive. For attacking invasions, it would probably not take into account battle casualty calculations, but just let you know that some of the population will be killed off unless they first die in battle. Also, if multiple populations are arriving at such an overfed system, each one would be displayed in that special color. Estimated difficulty to implement: "Medium" E3. When colonizing a star system where there is more than one type of colony ship that can build the colony, list each different usable ship design and ask the user which colony ship to expend. Estimated difficulty to implement: "Medium" E4. Main map, system name tag changes: Change it from the current Vesalius Pop 83 Fac 216 Base 2 to also show the max pop, max factories, and ship production (with ship production limit prefix, as in the Colonies' Shipyard column): Vesalius Pop 83/85 Fac 216/255 Base 2 3 Dreadnought Estimated difficulty to implement: "Medium" E5. Colonies screen, add "maximum population", "maximum production", and "incoming population" columns Justification: I'd like to sort on the maximum pop and maximum production columns, so I can find the systems I need to build mega-ships. There's a "Capacity" column that I don't know if it means population or production or what. I'd also like to see which systems have population that's scheduled to arrive. Suggested implementation: - Remove the "Capacity" column (or leave it, but maybe explain it) - Change "Population" to "Pop" to save room - Add a "Max Pop" column, to the right of "Pop" - Add a "Inc Pop" column, to the right of "Max Pop" (this value is displayed in the "too much incoming population" color if it's too much for the system to hold) - Add a "Max Prod" column, to the right of "Prod" Estimated difficulty to implement: "Medium" E6. Map screen, toggle display of enemy range/extended range borders and enemy colonizable systems, based on intelligence reports for that enemy Justification: It would be great to see which stars the computer opponents can get to, and which ones they can't, when planning which planets to colonize. Suggested implementation: - Add some sort of array of Enemy Overlay buttons on the main map screen. If you turned on Enemy 3's overlay, it would show Enemy 3's known border (based on their known systems) and extended border (as a non-filled in outline in the Enemy 3 color), and any uncolonized systems capable of settling by Enemy 3 would be circled in the Enemy 3 color. - The player could toggle each enemy's overlay button independently of the others, so that any/none could be on at the same time. Estimated difficulty to implement: "Medium" E7. Tech screen, add "Equalize Outcomes" button The existing "Equalize Allocations" button will equalize the funding to all of the non-locked categories by simplifying dividing the total research amount by the number of non-locked categories. It would be great if there were another button that would set the levels for the non-locked categories so that their research would be done at about the same time. Suggested implementation: For example, if I want the Computers/Battle Comp III, Force Fields/Class 3, and Weapons/NeutronPellotGun all to finish about the same time, I could lock down the other fields (Construction, Planetology, Propulsion) and poke the "Equalize Outcomes" button, and it would fund those 3 categories so that they would each have their bubbles filled on about the same turn. Yes, it couldn't be perfect, but something in the same plus/minus 1 turn ballpark arrival target would be great. Justification: I'm doing the same thing now manually with a calculator, so this would get rid of that drudgery. Estimated difficulty to implement: "Medium" E8. Main map, shrink "Next Year" button and/or add optional confirmation: Justification: Several times I have accidentally poked on the "Next Year" button when I was intending just to un-select the current system/fleet. Suggested implementations: - Shrink the "Next Year" button down to being just big enough to contain its text, and put a blank area (or mini-map, see below) next to it: Estimated difficulty to implement: "Medium" E9. "Current game settings" info screen: It would be great to be able to see the settings that were used to create the current game: size of galaxy, number of opponents, difficulty, and all the settings for the game options. Justification: When I'm close to finishing a game, I start thinking about what settings to use for the next game, but I can't remember what the settings were for the current game as a basis to go by for setting up the next one. Suggested implementation: Add another option to the "Game" screen, or to the Game / Settings screen with this info. Estimated difficulty to implement: "Medium" E10. "Hall of Fame / Hall of Shame" screen: Add a screen that records the end of games that are played to the actual end, either to victory or defeat, and indicate that, along with all the game settings that were used. Justification: It would be nice to see a log of my performances on various different game settings. Suggested implementation: Add a "Hall of Victory" (or other name) option to the "Game" screen, that is a new page with this info. Estimated difficulty to implement: "Medium" E11. Battle map turn counters On the space battle map, show the number of rounds of combat so far, and the number of rounds remaining in the battle. Justification: I like to batter the planet's population down with my warships. As long as you keep one stack of the enemy ships alive, you can batter the planet as long as you wish, until the maximum number of battle rounds is reached. Right now, you have no idea of knowing when that will occur, so if you ignore killing the last enemy spaceships, you will be repulsed from the system after the battle is over. An elapsed rounds/remaining rounds display would alleviate that. Suggested implementation: Shrink the size of the buttons along the bottom of the screen, and add an unclickable text display of "Battle rounds: XX/YY" that updates each round. Estimated difficulty to implement: "Medium" E12A. Galactic thumbnail view on the main star map Have a Civilization 4-like mini-map on the main star map, to show what portion of the galaxy is currently in view. Justification: For larger maps, it would be great to know what area of the galaxy is being viewed, at a glance. Suggested implementation: On the bottom right, make the "Next Year" button just big enough for its text (yes, it's more letters in other languages), move it to the far right, and put the galactic thumbnail next to it on the left, such as: ________________________ [*] Next thumbnail shows the selected star near Tech Year the top left of galaxy; a rectangle ____________________ shows the galaxy subset in the display now ________________________ [ ] Next thumbnail shows the selected star near Tech * Year the center left of galaxy; a rectangle ____________________ shows the galaxy subset in the display now; the selected planet is not in the current view, the user needs to scroll down to see it The entire galaxy would be shown (shrunk down as much as necessary); on large maps, the stars might be less than one pixel each, so maybe just show the globular colored areas for each race, and have one point (very bright white) that represents the location of the selected system within the galaxy. There's also a rectangle showing the currently displayed subset of the galaxy shown in the main window. This would work in the same fashion as the mini-map in Civilization 4. Estimated difficulty to implement: "Hard" E12B. Galactic thumbnail view in the Colonies screen Justification: I really need to know where in the galaxy each star is in order to know how to set the values for it. Implementation: This is the same as the thumbnail view on the main star map, minus the inner bounding rectangle. Also, note that here in the Colonies screen, the "Exit" button is on the left of the mini-map, not the right. This positioning is important, as it conditions the user to poke to the left of the star map to exit, and will make it more distinct from the "Next Year" button on the main map screen. ___________________ Treasury * thumbnail shows the selected star near xxx BC [Exit] the top left of galaxy ________________ Estimated difficulty to implement: "Hard" E13. On the "Races/Intelligence" tab, the technologies that the player and selected alien species both have are shown in black text, and the techs that only the selected alien has are shown in yellow text. Many of these are obsolete technologies for the player, so it would be great if these techs would be displayed in a non-yellow color, perhaps gray or white, signifying that the alien species does not hold that tech as an advantage over the player. E14. On the "Races/Status" tab, it shows the bar graphs for the percentages of the player's planets vs. the other known races' planets. It would good to also display the actual number of each of the other races planets (which the player can work out with simple algebra from that information, but that's not usually considered "fun", so let the computer do it). E15. It would be great if the Space Amoeba and Space Crystal would appear on the main map as moving entities (like an enemy ship) so you could track the progress of their arrival to their next target system. E16. On the Colonies screen, the Star Gate binary property should be a sortable column. E17. For the F2/F3, F5/F6, F7/F8, F9/F10, F11/F12 buttons, it would be great if instead of immediately jumping the map to the new location, it would scroll the map so the user would have some indication of where the new item is located relative to the previous one. The scroll speed would need to be not too fast, but not too slow either. Maybe there could also be a checkbox to toggle the new scrolling behavior vs. the existing jump behavior. bug_2_kekule_systems.jpg battle_shows_hand_phasors.jpg tech_shows_plasma_rifle.jpg recent_rotp_2023_02_24.jpg AdvancedSpaceScanner_planet_list_dlg_bug_underlap_turn_705.jpg mentar12_731_altairi_invade_ion_rifle.jpg mentar12_731_altairi_intelligence_shows_fusion_rifle.jpg mentar12_732_altairi_invaded_fusion_rifle.jpg |
2023.06.04 20:50 AutoModerator [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site)
![]() | submitted by AutoModerator to HQCoursesGenki [link] [comments] Get the course here: [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site) Our website: https://www.genkicourses.site/product/marisa-murgatroyd-the-experience-product-masterclass-2023/ What You Get:MODULE 1YOUR PROFITABLE PRODUCT IDEADesigning a Blockbuster Hit Starts HereThe best products start with the best and most profitable ideas — which don’t happen by chance nor by waiting for lightning to strike. It takes a proven process to zero in on the idea with the potential to fly off the shelves. In this module, you’ll discover my Profitable Product Idea. You will:
Whether you don’t have any ideas, or you have too many ideas, or you’re not sure whether your idea will work, your Blockbuster Hit Product starts here. MODULE 2 YOUR IDEA TO MARKET BLUEPRINTTurning Your Idea Into an Irresistible OfferIn this module, you’ll take your profitable idea and transform it into the kind of thing folks will line up to buy. We call it your “Offer”, and it’s the scaffolding around your idea that makes it real. Elements such as:
By the end of this module, you’ll have the deep confidence that comes from knowing that everything you’re creating is exactly what your audience wants to buy. Now you’ll be ready for Module 3, where we’ll start building! MODULE 3 YOUR MVP LAUNCHCreating Your Minimal Viable Product & Getting to Market FastBy the end of this module, you’ll create just enough of your new program or course to be able to start making real, actual sales to real actual customers. So many programs stop short of this critical step, and leave you stranded, wondering how to bridge the gap between theory and practice. That’s a huge mistake, because it’s critical to test the real world response to your offer before you create your whole course or product, while you still have time to make easy changes and pivots. Some folks hit it out of the park on the first try, while others need to refine and adjust for a few cycles before they land on just the right thing. Either way, this process ensures you never waste months and thousands of dollars creating the wrong thing. In this Module you’ll:
SUPERCHARGE YOUR MARKETINGReach Even More People & Make Even More SalesNow that you’ve proven your offer by making some sales, our optional Module 4 is where you can take your marketing even further by stacking 2-3 campaigns together to create a supercharged, multiplier effect. Whether you stack simple campaigns, requiring little-to-no technology, or more robust campaigns — this is how you realize Goal X. A whole lot more. Whatever that looks like to you. In this Module, get ready to turn a handful of sales into an avalanche:
MODULE 5 EXPERIENCE ESCALATIONSupercharge Your ResultsNow that you’ve proven your product with real sales and you have a plan for reaching even more people and making even more money, this is where we pour fuel on the fire by “experiencifying” your course. “Experiencification” is the process of stacking the 10 Core Experiences of The Experience Formula™ into every element of your Experience Product, to increase the effectiveness of your product by 10-30 times. In this Module you’ll:
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. |
2023.06.04 20:43 thefrayedend81 (mostly lightning deals) $25.35 Creality CR Touch, $14 Paramount 3D Skin Dark Complexion ABS, $13.58-$15.13 iBOSS PLA Plus (many colors), $20.79 Flashforge Burnt Titanium PLA
![]() | $20.79 Flashforge Burnt Titanium PLA submitted by thefrayedend81 to 3DPrintingDeal [link] [comments] afflink: https://3dprintingdeals.com/product/20-79-flashforge-burnt-titanium-pla/ $13.58-$15.13 iBOSS PLA Plus (many colors) afflink: https://3dprintingdeals.com/product/13-58-15-13-iboss-pla-plus-many-colors/ $13.99 Paramount 3D Skin Dark Complexion ABS afflink: https://3dprintingdeals.com/product/13-99-paramount-3d-skin-dark-complexion-abs/ $25.35 Creality CR Touch Kit 20% off coupon on product page. afflink: https://3dprintingdeals.com/product/25-35-creality-cr-touch-kit/ https://preview.redd.it/atotlhypq14b1.png?width=1098&format=png&auto=webp&s=45d67a2633a3e94868da392cea09f87b870927a6 |
2023.06.04 20:39 lightblockmountain I made Lightning McQueen and Mater as sims 👀
![]() | submitted by lightblockmountain to Sims4 [link] [comments] |
2023.06.04 20:35 Supper-in-silence I can't slow down
2023.06.04 20:27 AutoModerator [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site)
![]() | Get the course here: [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site) submitted by AutoModerator to GetAny_Courses [link] [comments] Our website: https://www.genkicourses.site/product/allie-bjerk-tiny-offer-lab/ What You Get:MODULE 1:The Tiny Offer Idea Generation ProcessIt All Starts With The Right Offer For The Right Audience…In Module 1, you’ll learn to avoid the mistakes most digital product creators make, that cost them HUGE profits — not to mention months of frustration and wasted time. We’ll dive in to… 5 reasons you need to be super clear on your WHO before you ever start building out your Tiny Offer Funnel How to use the 3P Method to easily identify your perfect WHO The 3 recession-proof niches you must be aware of before you narrow down your options Simple ways to validate demand and supply for your idea before you create your Tiny Offer The Stealth Map Method to learn how your ideal client feels, what they know, what they do, and what they buy Why your competition is irrelevant once you discover your blue ocean MODULE 2: Imagine Your Offer SuiteThe Most Crucial Piece Of Your Tiny Offer Success Puzzle Is Your Irresistible Offer…In Module 2, you’ll set up your 3-part Tiny Offer suite for maximum profits — and maximum results for your buyers. We’ll dive in to… The 3 types of problems you need to solve with your Tiny Offer Suite 3 easy questions to ask to generate ideas for your Tiny Offer and a simple system for validating your offer How to create and name one-of-a-kind frameworks for your offer Turning your framework into a product and finding the Standout Element of your offer How to use the Offer Suite Wheel to determine the dollar value of each component of your Tiny Offer MODULE 3: Nail Product CreationHigh-Converting Offers Have Pleasing Visuals And Practical Assets…In Module 3, you’ll create a unique style for your Tiny Offer and get down to brass tacks by building out assets. We’ll dive in to… How to brand the Tiny Offer way, including how to select eye-catching colors, fonts, and graphics The 10-minute logo method that will save you HOURS of head-banging-against-keyboard frustration The inside scoop on the BEST tools to use for slide creation, video recording, worksheet creation, and other assets Allie’s Go-to Equipment List with links to everything you need to create a polished Tiny Offer Suite MODULE 4: Your Stellar Sales PagesYou Won’t Get Any Traction Without A Sales Page That Speaks To Your Ideal Buyer…In Module 4, you’ll learn Allie’s secrets to copy that converts at each step in your funnel. We’ll dive in to… A walkthrough of Allie’s Livestream 365 and Client Multiplier Method Sales Pages, so you can understand the flow of the page and use these “swipes” for inspiration Customizable templates in Google Docs for your main offer sales page, check-out page, one-time offer page, and confirmation page Customizable video sales scripts in Google Docs for your main offer and one-time offer MODULE 5: Optimize Your E-Mail SequencesDon’t Downplay The Power Of Emails When You’re Selling Digital Products…In Module 5, you’ll learn how to circle back and reclaim lost sales and how to deliver exactly what your buyer expects. We’ll dive in to… Why potential buyers start buying but don’t finish checking out and how to recoup those “abandoned cart” sales using 3 simple emails Exactly what to include in your confirmation emails to ensure happy customers The secret to making sales after the sale by increasing cart value, nurturing your audience, and planting seeds for high-end offers Customizable templates in Google Docs for all email sequences MODULE 6: Focus On TechTech Doesn’t Have To Be Scary…In Module 6, you’ll get the step-by-step system for my recommended Tech Stack, learn how to make it work for you, and how to hire someone if you need to. We’ll dive in to… How to master creating lists, tags, and automations, so your email back-end flows seamlessly Setting up your sales page stack using my Clickfunnels template and how to make it your own The in’s and out’s of uploading and organizing your program assets in a course platform How to make your tech talk and work together for a smooth customer experience from start to finish MODULE 7: Engineer Your TrafficRake In The Sales Before You Ever Spend A Penny On Ads…In Module 7, you’ll learn the nuances of an organic traffic strategy and pick and choose what works for you from a menu of proven tactics. We’ll dive in to… How to get your first 100 buyers without investing in paid ads using the TOL Organic Traffic Strategy How to make ONE piece of content work 10X harder with a repurposing strategy + Allie’s Content Inspiration Swipe File The 4-Part High Converting Tiny Offer Webinar + Allie’s webinar slides template Tactics for a quick cash infusion for your paid ads, and how to create profitable, win-win partnerships MODULE 8: Fund Your AdsThe Paid-Ad Strategy To Put Your Profits On Autopilot…In Module 8, you’ll walk step-by-step through setting up, creating, launching, and troubleshooting your ad campaign. We’ll dive in to… What you need to have in place before you run Facebook Ads to your Tiny Offer and understanding the Ads Manager How to choose from the 3 types of ad campaigns based on the results you want How to profile your audience and choose an audience type, plus setting your budget, optimizing your ads, and using retargeting ads Creating compliant and effective ad copy + creative, and what to do if your ad is rejected or shut down Bonus: How to advertise your Tiny Offer on other platforms MODULE 9: ROI MultiplierYou’re Building A List Of Buyers — Time To Leverage That…In Module 9, you’ll learn exactly how to lead buyers of your Tiny Offer down the high-end path. We’ll dive in to… How to choose from the 3 types of High-Ticket Offers, map out your framework, and create your assets Hosting a live webinar to sign high-ticket clients and how to decide on the best webinar call to action Getting subscribers to register, show up, and buy — it’s all about the emails Customizable templates in Google Docs for opt-in page, webinar slides, emails, sales page, application page, and more BONUSES: Recorded Q+A Calls(Tech, Copywriting, Strategy, FB Ads)You’ll get to eavesdrop on 12 months worth of expert coaching calls from my high-end Tiny Offer Group Coaching Program. From Tiny Offer strategy, to tech, copywriting, and Facebook Ads, my team and I cover it all. Stuck on a particular point? Search by keyword and you’ll be directed to the exact timestamp in the calls on that topic. Free VIP Recording of Profit CampProfit Camp is a two-day event that is comprised of four value packed sections:Your 20 Hour Week @ $1k Per Hour Map Out Your High-Ticket Group Program Design Your VIP Offer Create an Irresistible Tiny Offer® A HUGE BUNDLE of Customizable Copy TemplatesSkip the overwhelm and frustration of creating everything from scratch by using my proven best-selling templates!*BRAND NEW* BONUS: Tiny Offer® Sales Page BuilderLet me write your ENTIRE sales page for you in just a few minutes using my Sales Page Copy Builder Tool. Simply answer a few questions and my algorithm will write your sales page for you! @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. |
2023.06.04 19:56 pepsi_captain Mobility rant
2023.06.04 19:54 MohnJaddenPowers Rec for 9-11" non-Kindle reader with easy wireless functionality, amber light, splash resistance, maybe note taking, $300ish max used
2023.06.04 19:50 AutoModerator [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site)
![]() | submitted by AutoModerator to HQCoursesGenki [link] [comments] Get the course here: [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site) Our website: https://www.genkicourses.site/product/marisa-murgatroyd-the-experience-product-masterclass-2023/ What You Get:MODULE 1YOUR PROFITABLE PRODUCT IDEADesigning a Blockbuster Hit Starts HereThe best products start with the best and most profitable ideas — which don’t happen by chance nor by waiting for lightning to strike. It takes a proven process to zero in on the idea with the potential to fly off the shelves. In this module, you’ll discover my Profitable Product Idea. You will:
Whether you don’t have any ideas, or you have too many ideas, or you’re not sure whether your idea will work, your Blockbuster Hit Product starts here. MODULE 2 YOUR IDEA TO MARKET BLUEPRINTTurning Your Idea Into an Irresistible OfferIn this module, you’ll take your profitable idea and transform it into the kind of thing folks will line up to buy. We call it your “Offer”, and it’s the scaffolding around your idea that makes it real. Elements such as:
By the end of this module, you’ll have the deep confidence that comes from knowing that everything you’re creating is exactly what your audience wants to buy. Now you’ll be ready for Module 3, where we’ll start building! MODULE 3 YOUR MVP LAUNCHCreating Your Minimal Viable Product & Getting to Market FastBy the end of this module, you’ll create just enough of your new program or course to be able to start making real, actual sales to real actual customers. So many programs stop short of this critical step, and leave you stranded, wondering how to bridge the gap between theory and practice. That’s a huge mistake, because it’s critical to test the real world response to your offer before you create your whole course or product, while you still have time to make easy changes and pivots. Some folks hit it out of the park on the first try, while others need to refine and adjust for a few cycles before they land on just the right thing. Either way, this process ensures you never waste months and thousands of dollars creating the wrong thing. In this Module you’ll:
SUPERCHARGE YOUR MARKETINGReach Even More People & Make Even More SalesNow that you’ve proven your offer by making some sales, our optional Module 4 is where you can take your marketing even further by stacking 2-3 campaigns together to create a supercharged, multiplier effect. Whether you stack simple campaigns, requiring little-to-no technology, or more robust campaigns — this is how you realize Goal X. A whole lot more. Whatever that looks like to you. In this Module, get ready to turn a handful of sales into an avalanche:
MODULE 5 EXPERIENCE ESCALATIONSupercharge Your ResultsNow that you’ve proven your product with real sales and you have a plan for reaching even more people and making even more money, this is where we pour fuel on the fire by “experiencifying” your course. “Experiencification” is the process of stacking the 10 Core Experiences of The Experience Formula™ into every element of your Experience Product, to increase the effectiveness of your product by 10-30 times. In this Module you’ll:
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